The Dink Network

Annoying Feature

WinDinkedit Plus 2

August 26th 2012, 10:20 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
Gotta tell you, I'm hating the default scripts going on here. If we place a pillbug, a pillbug sprite is automatically assigned to it and any changes to the script will be defaulted again.

Any way to avoid that completely? I do not want all the default monster scripts to be assigned to every monster sprite I add. >_>
August 26th 2012, 10:21 PM
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ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
Place one sprite, give it the script you want. Pick it back up and Stamp it down where you want, then put it back where you got it from.

And its not an annoying feature, its a useful one.
August 26th 2012, 10:29 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
So useful that is complicates things. >_>
August 26th 2012, 11:57 PM
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Pillbug
Peasant He/Him United States
Love! True love! 
In the WDE+2 folder will be a "bscripts.ini" file, it determines which sequences get which default script. You can edit specific ones, or you can press F2 in WDE to open options, and uncheck "Enable Autoscript".
August 26th 2012, 11:58 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
Ah, there we go. I hated that feature.
August 27th 2012, 04:39 AM
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Kyle
Peasant He/Him Belgium
 
I never knew it was there... I don't really see myself using it for the vanilla Dink scripts, but I might go and edit that file to assign default scripts to other stuff that is often repeated. I use the sprite library for it now (things like stat potions, gold/exp bonuses, burnable trees, ...) but this sounds better