stuck
Historical Hero II: Armageddon
I am stuck. I've talked to the old man in Tutras, who's told me to look for an altar, read the book about where the alter is, burned the tree where the alter is, some dude is standing there underground muttering different words, and there's a wall in the next room which I believe is the altar. I can't find the magefist or anything else. Any suggestions?
You're on the right tracks; searching for the MageFist. Keep looking.
Go to the Bar and talk to the wizard sitting on a chair (midgut ) and learn the magic, than go near the wall in Alter (after burning the tree towards the west). Hit the wall.. it will break . Some action out here... Good Luck.. Btw, I reached the 7th area on the map, still the Goblin declines my request, anyone reached there yet? please suggest Thanks
Did anyone reached the mines yet in the 7th area of the map? where the red Knights are.
You need to pay him 1000 gold. There is a secret with regards to getting infinite gold in the game try look around.. Really appreciate the game how well it is designed. Thanks to Skull I am enjoying every bit of it.
Did anyone cleared the dark caves in Goblin Village? if so how to cross it and get to the Crystal? Seems like following sound is tough.. I am stuck here.. and Horned bushes still kills Dink.
July 29th 2012, 03:33 AM
shevek
It's some days ago, so you probably managed already, but anyway:
Keep talking, so you know where you are. Follow the wall. There are some dead ends, but if you just keep following it, you will get to the end. If bushes kill you, you really need a lot more defense.
Keep talking, so you know where you are. Follow the wall. There are some dead ends, but if you just keep following it, you will get to the end. If bushes kill you, you really need a lot more defense.
There are two ways from first screen in the dark cave one goes to the straight way (sound is almost nil there) second way goes towards the down in the first screen (sound is max here) both the ways I tried however; I end up getting near to the horney Bushes.. Which way should I take from 1st screen? and which wall to follow? (up,down,right? from first screen?) Thanks much for the help in advance and my defense is pretty okay (17)
Note that the sound will quiet down everytime you move into a new screen. I couldn't really make it so that the sound would only get stronger and stronger all the time. It's impossible with the Dink engine. Well, impossible to me anyway, as I've learned during the years nothing seems to be impossible with DinkC in general.
July 31st 2012, 02:18 AM
shevek
Just try following the walls. If you're hitting bushes, you shouldn't be going there.
I'm using Debian's freedink, which doesn't have all the sounds, and I think the sound I should be hearing there is missing. At least I didn't hear anything. But just following the wall worked fine for me. Just don't try to walk though a bush (that is, when you hit it, go to the other wall and move back; it's a dead end).
I'm using Debian's freedink, which doesn't have all the sounds, and I think the sound I should be hearing there is missing. At least I didn't hear anything. But just following the wall worked fine for me. Just don't try to walk though a bush (that is, when you hit it, go to the other wall and move back; it's a dead end).