Dink die
I want the end enemy boss to cast dink freeze and dink die procedure.
How is that?
How is that?
freeze(1); &update_status = 0; int &mholdx = sp_x(1,-1); int &mholdy = sp_y(1,-1) //int &crap = create_sprite(&mholdx,&mholdy,5,295,1); sp_seq(1, 436); sp_base_idle(1, -1); wait(3000); sp_nohit(1, 1); sp_brain(1, 0); }
Looks like 12-year-old's smarter than you.
