The Dink Network

DINK NOT ABLE TO GO TO THE NEXT SCREEN

April 28th 2011, 02:02 PM
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welovefudge
Peasant He/Him Russia
I hope life isn’t a joke, because I don’t get it. 
hello ppl
i was creating my own dmod when i encountred this problem.
now i created 2 screen(obviously filled both with tiles)
and when i tried dink was not able to go to the next screen
help!
Спасибо in advance
April 28th 2011, 02:41 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Are you sure you created the screens next to another? Or perhaps you didn't set the screen right in the start-1.c script.
April 28th 2011, 03:10 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
Screen shoot the map.
April 28th 2011, 03:50 PM
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Or perhaps you didn't set the screen right in the start-1.c script.

That is probably the problem... If you used screens 1 and 2 in your dmod, for example, but the starting screen is defined as 400 in start-1.c, when you play the game it looks like you're on the first screen that you created, only you can't walk into the adjoining screens (because you are actually on screen 400, and it doesn't exist).
April 28th 2011, 04:33 PM
duckdie.gif
welovefudge
Peasant He/Him Russia
I hope life isn’t a joke, because I don’t get it. 
yeah i used screen 1 and 2
so how m i supposed to solve the problem?
April 28th 2011, 04:34 PM
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welovefudge
Peasant He/Him Russia
I hope life isn’t a joke, because I don’t get it. 
oh so u have to set a start screen XD
i didnt know that
how m i supposed to do that?
April 28th 2011, 05:41 PM
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Kyle
Peasant He/Him Belgium
 
In Windinkedit, note the map screen number. Now go to your d-mod's story folder and open the start-1.c file. In there you'll see &player_map = 400;
Change the 400 to the map screen number you noted earlier
May 1st 2011, 07:49 AM
duckdie.gif
welovefudge
Peasant He/Him Russia
I hope life isn’t a joke, because I don’t get it. 
thank you i figured it out