DINK NOT ABLE TO GO TO THE NEXT SCREEN
hello ppl
i was creating my own dmod when i encountred this problem.
now i created 2 screen(obviously filled both with tiles)
and when i tried dink was not able to go to the next screen
help!
Спасибо in advance
i was creating my own dmod when i encountred this problem.
now i created 2 screen(obviously filled both with tiles)
and when i tried dink was not able to go to the next screen
help!
Спасибо in advance

Are you sure you created the screens next to another? Or perhaps you didn't set the screen right in the start-1.c script.
Or perhaps you didn't set the screen right in the start-1.c script.
That is probably the problem... If you used screens 1 and 2 in your dmod, for example, but the starting screen is defined as 400 in start-1.c, when you play the game it looks like you're on the first screen that you created, only you can't walk into the adjoining screens (because you are actually on screen 400, and it doesn't exist).
That is probably the problem... If you used screens 1 and 2 in your dmod, for example, but the starting screen is defined as 400 in start-1.c, when you play the game it looks like you're on the first screen that you created, only you can't walk into the adjoining screens (because you are actually on screen 400, and it doesn't exist).
yeah i used screen 1 and 2
so how m i supposed to solve the problem?
so how m i supposed to solve the problem?
oh so u have to set a start screen XD
i didnt know that
how m i supposed to do that?
i didnt know that
how m i supposed to do that?
In Windinkedit, note the map screen number. Now go to your d-mod's story folder and open the start-1.c file. In there you'll see &player_map = 400;
Change the 400 to the map screen number you noted earlier
Change the 400 to the map screen number you noted earlier

thank you i figured it out