The Dink Network

If Dink was on ... what should the control layout be?

March 2nd 2011, 11:17 AM
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Sony PSP and iPhone

PSP and iPhone layout already decided.

Nintendo DS

DS layout should be : Face buttons and D-Pad function as on the PSP, the screen displays the games and touchscreen shows inventory and we touch an item to select it, that would be nice instead of the hassle of going into inventory, selecting, exiting.

Nintendo GameBoy (I doubt it's possible)

D-Pad to move, A for hitting, B for talking, L for inventory, R magic.

XBOX and XBOX 360

A for hitting, X for talking,B for magic, start for inventory, triggers for... uh ... bananas?

Your own suggestions for consoles I didn't mention are welcome

March 7th 2011, 07:45 AM
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5 buttons should be enough to cover the essentials... Attack, Talk, Magic, Inventory, and the Escape Menu.

Sega Mega Drive:
A: Attack
B: Magic
C: Talk
Start: Enter

Not being able to use the escape menu would seriously suck though. I don't think this controller would be good without changing how the game works.
March 13th 2011, 02:40 PM
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Ferret
Ghost They/Them
 
Xbox 360:
LT: Magic
RT: Attack
LB: Cheat Menu (If Installed)
RB: Inventory Menu
LTS: Movement/Item Select
D-Pad: Movement/Item Select
Back: Map (If aquired)
Start: Menu
RTS:
X: Action
B: Fist (If you have EasyPunch enabled)
A: Select Item (In INV menu)