Bug?
I cant place purple boncas in my dmod(When i play the moment i enter a screen with one it turns brown and there is an endless screen lock)
//Bonca..medium strength
void main( void )
{
//can't get out of screen until this dude is DEAD
int &mcounter;
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, 1);
sp_nohit(¤t_sprite, 0);
sp_distance(¤t_sprite, 50);
sp_timing(¤t_sprite, 33);
sp_exp(¤t_sprite, 40);
sp_base_walk(¤t_sprite, 610);
sp_base_death(¤t_sprite, 550);
sp_base_attack(¤t_sprite, 620);
sp_defense(¤t_sprite, 3);
sp_strength(¤t_sprite, 8);
sp_touch_damage(¤t_sprite, 5);
sp_hitpoints(¤t_sprite, 20);
preload_seq(531);
preload_seq(533);
preload_seq(537);
preload_seq(539);
preload_seq(551);
preload_seq(553);
preload_seq(557);
preload_seq(559);
preload_seq(542);
preload_seq(544);
preload_seq(546);
preload_seq(548);
}
void hit( void )
{
playsound(29, 22050,0,¤t_sprite, 0);
sp_target(¤t_sprite, &enemy_sprite);
//lock on to the guy who just hit us
//playsound
}
void die( void )
{
if (get_sprite_with_this_brain(9, ¤t_sprite) == 0)
{
//no more brain 9 monsters here, lets unlock the screen
screenlock(0);
}
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
editor_type(&hold, 6);
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
external("emake","medium");
}
void attack( void )
{
playsound(31, 22050,0,¤t_sprite, 0);
&mcounter = random(4000,0);
sp_attack_wait(¤t_sprite, &mcounter);
}
EDIT:This is a stolen script
void main( void )
{
//can't get out of screen until this dude is DEAD
int &mcounter;
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, 1);
sp_nohit(¤t_sprite, 0);
sp_distance(¤t_sprite, 50);
sp_timing(¤t_sprite, 33);
sp_exp(¤t_sprite, 40);
sp_base_walk(¤t_sprite, 610);
sp_base_death(¤t_sprite, 550);
sp_base_attack(¤t_sprite, 620);
sp_defense(¤t_sprite, 3);
sp_strength(¤t_sprite, 8);
sp_touch_damage(¤t_sprite, 5);
sp_hitpoints(¤t_sprite, 20);
preload_seq(531);
preload_seq(533);
preload_seq(537);
preload_seq(539);
preload_seq(551);
preload_seq(553);
preload_seq(557);
preload_seq(559);
preload_seq(542);
preload_seq(544);
preload_seq(546);
preload_seq(548);
}
void hit( void )
{
playsound(29, 22050,0,¤t_sprite, 0);
sp_target(¤t_sprite, &enemy_sprite);
//lock on to the guy who just hit us
//playsound
}
void die( void )
{
if (get_sprite_with_this_brain(9, ¤t_sprite) == 0)
{
//no more brain 9 monsters here, lets unlock the screen
screenlock(0);
}
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
editor_type(&hold, 6);
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
external("emake","medium");
}
void attack( void )
{
playsound(31, 22050,0,¤t_sprite, 0);
&mcounter = random(4000,0);
sp_attack_wait(¤t_sprite, &mcounter);
}
EDIT:This is a stolen script

That's because it's a script for a brown one. And there's a screen lock script in there too. XD
well,I still don't get why there is an infinity lock
Ditto. I'm not exactly a scripter. Meta could fix it though.
err.. wait.....YAY!
i used a different script and got it to work
EDIT:Meta could fix anything
i used a different script and got it to work

EDIT:Meta could fix anything
