Is there a count up timer?
Is there a count up timer?Every timer I have seen was count down timer...I wonder why there isn't a count up one?
Yeah, it's possible. Set the global variable to 0 and += instead of -=.
Firstly why would you want a count up timer? just out of curiosity
and it should be easy enough to alter a countdown timer to count up, just change whatever the timing variable is to += 1 instead of -= 1 and make sure that the minutes tick over every sixty seconds using an if statement like.
if(&sec >= 60)
{
&min += 1;
&sec -= 60;
}
and it should be easy enough to alter a countdown timer to count up, just change whatever the timing variable is to += 1 instead of -= 1 and make sure that the minutes tick over every sixty seconds using an if statement like.
if(&sec >= 60)
{
&min += 1;
&sec -= 60;
}
Maybe a timer to see how long it takes you to kill all ducks in an area, for example.
oh yeah, I never really thought of anything like that
I think I need a new imagination, mine's broken
I think I need a new imagination, mine's broken
Kill ducks?Maybe a timer to count days is good too...1 hour a day for example?
Or better yet, maybe in conjunction with a Multiple-Ending Dmod, where if you finish it within certain time limits you get different endings.
Of course that could also coincide with wether or not the player does any sidequests or not, etc...
Then again, a Count-Up timer does have more uses than a Count-Down one.
Of course that could also coincide with wether or not the player does any sidequests or not, etc...
Then again, a Count-Up timer does have more uses than a Count-Down one.