The Dink Network

Spy Number 13 (The)

Prepare to see this message. From the COTPATD project.
Description
A grand tale of goblin oppression, espionage, and ultra deadly axe combat! This is the first dmod I finished, back in 2001, and one of the first ones I ever started.

You're a spy of GIPD (Goblins intelligent plotting detachment).

Your mission is to find out what is going on in the base of
HPDAG (Humans plotting detachment against goblins).

There have been going on some suspicions moving lately...
Released:June 17th, 2014
File Size:242.35 KB
Downloads:819
Release Notes:Bug Fixes
* Made invisible savebots HUM (they're still invisible, but at least you get a hint)
* Added savebot on screen 62 (there was totally a spot for it!)
* Fixed bug where guards wouldn't attack you when you unequip your armour
* Fixed mismatched voice colour for one of the guards
* Fixed "view/change gamepad buttons" option in the escape menu (it would just quit earlier)
* Fixed profoundly terrible diagonal hardness on screens 25, 31, 32, 61, 64, 94, 156, 157
* Fixed hardness on screen 223
* Added load game checks (push_active(0) and such)
* Fixed bug that could cause your weapon to not swing properly
* Fixed some depth que problems (where sprites would appear over you when they should be under)
* Fixed wall mismatch between screens 157 and 125
* Fixed fire practice hardbox/depth que so that the flames are actually where it looks like they are (Before, the actual flames were harmless and the fire would hurt you way below the graphic)
* Added a bigger gap on screen 25 so that you can reach the goodie. (Mind you, it's still difficult. Keep bumping at the wall. Also, I could swear this used to be possible with the 1 pixel gap... maybe it's a version difference)
* Fixed miscoloured line for boss goblin
* Fixed line incorrectly said by emo guard instead of the player
* Made it so that the game doesn't become unbeatable even if you squander your bomb
* Fixed freeze bug with Thaoken's fence Guard
* Made Thaoken's death animation work
* Random sprites (usually walls) should no longer disappear when the timer is counting down
* Removed excess Riidmii.txt file (It was a near-identical version of Readme.txt, which I wrote before the dmod was actually complete. I like writing readmes, still do.)
* Made it so the healer won't creep back to the screen after she flees from you
* Made the healer flee the screen if you hit her, as intended
* Fixed bug where you could talk to the healer while she's fleeing, thus interrupting the script
* Made fires and acid rains in the practice alley unhittable * Made machine that completes the fire practise lose its hardness when it disappears
* Added script for unpickable megapotion, which I 'kinda forgot' to do the first time around
* Fixed WC on FRED
* Fixed exit so that it bumps you back when you're not yet supposed to go out
* Added suit checks for fence guard
Play:Play this D-Mod right now in your web browser! (More Info)
 
August 5th, 2025
v1.1
Score : 8.0 good
goblins.gif
drone1400
Peasant He/Him Romania
C# nerd 
You play as a goblin spy, the spy number 13! It's always neat to see a DMOD when you play someone other than Dink.

At first glance it is a very difficult DMOD, nigh impossible, but I do enjoy a good challenge. If you explore around and find the secret save machines, it is actually manageable!

The 2nd toughest thing about it is the final boss fight, while the toughest is the escape sequence after defeating him! It will most likely take you a few tries as you have just barely enough time to make it through... There are a bunch of hidden potions that make life easier when fighting, although you can do without. I certainly didn't find them in my first playthrough.

The Mission Impossible theme midi is quite fitting for a spy infiltration kind of story and given the difficulty.

The map is not very big, but it still takes at least half an hour to complete as you have to do a lot of running around back and forth... Especially in the 2nd half of the story, it turns into a fetch quest kind of game where you just go around talking to people and getting things from A to B.

I think my biggest complaint would be that the map itself looks dull. Just the same blue tile flooring and empty hallways everywhere. I suppose hunting for secret walls and such will keep you distracted, but some more decorations would have been nice.

Overall, I thoroughly enjoyed this DMOD and would recommend it if you enjoy a challenge. However, if difficulty is not to your liking, then this is probably not the DMOD for you.