Matoya
Description
Dink is sended on a Quest to Matoya Isle
But since Dink dont remember what to do, you have to find out!
*Best download of july 2004*
But since Dink dont remember what to do, you have to find out!
*Best download of july 2004*
| Released: | July 20th, 2004 | 
|---|---|
| File Size: | 615.62 KB | 
| Downloads: | 436 | 
| Release Notes: | v0.02 | 
| Play: | Play this D-Mod right now in your web browser! (More Info) | 
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**grin**
The music at the start got me in a really good mood and the rest of the music kept it that way throughout the game (and that says a lot as I normally don't notice the music much).
I like the fact that a lot of things are scripted and with humour too.
Great use of graphics, the trees are gorgeous (great job Dan) and I also like the idea of the "paintings" on the wall. Very nicely laid out and detailed map !
Another *grin* for the fact that the pillbug boss as well as the end-slayer were smaller rather than larger for a change.
Gameplay is very well-balanced, even though the slimes above the church are at first quite hard, there are enough pillbugs to level up and enough gold to find so you need only to kill a few before you can buy yourself a sword after which the slimes are well within your skill.
Finding the secret island also helped.
Even though the plot/storyline is marginal (which I normally find very important) and there was a lot of *opportunity* for fighting, this *didn't* actually start to irritate me as the detailed map and great music kept me enjoying myself.
Could be improved:
* The start screen looks a bit awkward - as if a graphic from something else has been used and some info has been painted over a bit sloppely. (colours don't match)
* The english isn't very fluent.
* Hardness errors (for instance around the entrance of the sword salesman's house or walking through the slayer statue)
* No magic... even though you don't need it, I like to get some. (no double meaning intended)
Overall: very enjoyable little romp.
Looking forward to more work from this promising dmod author.
Excellent work for a first dmod.
P.S.: for some reason I expected the author to be female after playing this mod... looking at *his* profile I found that not to be true. Must be the proven eye for detail which got me to thinking this
 
The music at the start got me in a really good mood and the rest of the music kept it that way throughout the game (and that says a lot as I normally don't notice the music much).
I like the fact that a lot of things are scripted and with humour too.
Great use of graphics, the trees are gorgeous (great job Dan) and I also like the idea of the "paintings" on the wall. Very nicely laid out and detailed map !
Another *grin* for the fact that the pillbug boss as well as the end-slayer were smaller rather than larger for a change.
Gameplay is very well-balanced, even though the slimes above the church are at first quite hard, there are enough pillbugs to level up and enough gold to find so you need only to kill a few before you can buy yourself a sword after which the slimes are well within your skill.
Finding the secret island also helped.
Even though the plot/storyline is marginal (which I normally find very important) and there was a lot of *opportunity* for fighting, this *didn't* actually start to irritate me as the detailed map and great music kept me enjoying myself.
Could be improved:
* The start screen looks a bit awkward - as if a graphic from something else has been used and some info has been painted over a bit sloppely. (colours don't match)
* The english isn't very fluent.
* Hardness errors (for instance around the entrance of the sword salesman's house or walking through the slayer statue)
* No magic... even though you don't need it, I like to get some. (no double meaning intended)
Overall: very enjoyable little romp.
Looking forward to more work from this promising dmod author.
Excellent work for a first dmod.
P.S.: for some reason I expected the author to be female after playing this mod... looking at *his* profile I found that not to be true. Must be the proven eye for detail which got me to thinking this
| Topic | Posts | Poster | Last Post | 
|---|---|---|---|
| giant pillbug | 1 | lance | September 22nd 2008, 06:41 PM | 
| Fireball??? | 1 | Chris D. | February 18th 2006, 08:47 AM | 
 

 




 
 
 




