Ghost Knight 2.0
This graphics pack is an update on the Ghost Knight graphics v1.02.
The Ghost Knight is now transparent and does not have a black lining surrounding it anymore.
Also a death sequence has been added: the ghost disappears in some sort of cloud without leaving any trace. There is also a guide how to use the ghost in a D-mod: it explains in what folder to copy the graphics to and how to adjust the dink.ini file. And there is a default script enclosed, ready for use (except for the death sequence).
Remark: Although the author states in the read.me file that the death sequence shows some blood, I could not see any. But I do not think that is a fault, since I think a ghost should not bleed.
Overall: If you want a ghost in your D-mod, this graphics pack will give you a good Ghost Knight, and a guide to implement it in your D-mod.
The Ghost Knight is now transparent and does not have a black lining surrounding it anymore.
Also a death sequence has been added: the ghost disappears in some sort of cloud without leaving any trace. There is also a guide how to use the ghost in a D-mod: it explains in what folder to copy the graphics to and how to adjust the dink.ini file. And there is a default script enclosed, ready for use (except for the death sequence).
Remark: Although the author states in the read.me file that the death sequence shows some blood, I could not see any. But I do not think that is a fault, since I think a ghost should not bleed.
Overall: If you want a ghost in your D-mod, this graphics pack will give you a good Ghost Knight, and a guide to implement it in your D-mod.