The Dink Network

Having problems with D-Mod Author? Look here! (bug workaround)

World of DinkC

July 6th 2005, 03:49 PM
fish.gif
Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
This applies to the actual screen with the D-Mod Author himself, when you walk in a cave and he's there but he doesn't talk to you in a cutscene.

Some people have a problem with the D-Mod Author screen where nothing happens (no cutscene) when they enter the screen. Like in this thread) and this problem was recently brought to my attention again because of an e-mail about it - I replied with a workaround and I thought it would be useful to post it in the World of DinkC forums as well.

The cutscene tells the player why he should enter the warp on the next screen, it doesn't change important variables for later in the game and it also doesn't give the player an item or so. But as it's needed to follow the story (not knowing what you're doing/looking for might be weird), a workaround would be nice.

Now, here's a workaround that sets the involved variable to 0 (as it should be) when it is 1 (when it's bugged). Do as follows and it should play the cutscene:

1) Create a .c called key-65.c - most of you won't have that in your right-mouse menu so you should create a .txt file and let Windows display it too. Then rename .txt to .c. Ok, you now have an empty file called key-65.c

2) Open that file and copy-paste:

void main(void)
{
if (&player_map == 450)
{
if (&talk2_49 == 1)
{
&talk2_49 = 0;
}
}
kill_this_task();
}

3) Place this file in the D-Mod's Story directory and start the D-Mod. Go to the screen with the D-Mod author. Press a and leave the screen: take the exit that actually goes outside, not an adjoining screen.

4) It should now play the cutscene when you enter again and you'll hear why you should take the warp.

In case you don't want to mess with files, can't get it to work or you can't be bothered, that's okay, then read the summary of the cutscene here to hear what it is all about and then take the warp on the next screen.

*SPOILER*SPOILER*SPOILER*
*SPOILER*SPOILER*SPOILER*
*SPOILER*SPOILER*SPOILER*

The D-Mod Author tells you that he lost his DinkC Amulet in his D-Mod and you'll need to play his D-Mod to find it. The DinkC Amulet is needed to change some things to solve the DinkC scripting error.

*SPOILER*SPOILER*SPOILER*
*SPOILER*SPOILER*SPOILER*
*SPOILER*SPOILER*SPOILER*