Windinkedit map in game
I would like to give Dink a map later on in the game. Of course I do not want to have the whole map showing with my "hidden" areas, like caves, rooms, interiors, etc.
With this in mind I started my land in the middle of the screen - I assume that there is a way to edit the viewable map for the game to where the player only sees what you want.
I DO NOT have Paintshop - I do have Paint.
1. How would I make a map appear in the game when hitting M.?
2. How do I edit the map image for the game? Is there a method for making a BMP image of the map in Windinkedit or do I use "Print Screen"?
A step by Step Tutorial on this would be nice, if there is such, where would I find it?
Cheers
David
With this in mind I started my land in the middle of the screen - I assume that there is a way to edit the viewable map for the game to where the player only sees what you want.
I DO NOT have Paintshop - I do have Paint.
1. How would I make a map appear in the game when hitting M.?
2. How do I edit the map image for the game? Is there a method for making a BMP image of the map in Windinkedit or do I use "Print Screen"?
A step by Step Tutorial on this would be nice, if there is such, where would I find it?
Cheers
David
I would like to give Dink a map later on in the game. Of course I do not want to have the whole map showing with my "hidden" areas, like caves, rooms, interiors, etc.
Set those mapscreens to an inside screen, by marking them in DinkEdit with S if I remember.
With this in mind I started my land in the middle of the screen - I assume that there is a way to edit the viewable map for the game to where the player only sees what you want.
The map you'll get is a bitmap, so you can edit it for sure
I DO NOT have Paintshop - I do have Paint.
That won't always make the cut. But it'll work with the all free IrfanView.
1. How would I make a map appear in the game when hitting M.?
Short answer: create a bitmap from the map overview in the editor and use a script to display it in the game.
2. How do I edit the map image for the game? Is there a method for making a BMP image of the map in Windinkedit or do I use "Print Screen"?
The general idea is to PrintScreen it, and then save it as a bitmap with the correct palette.
Basically the idea is like this:
1. Get the map overview in the editor.
2. PrintScreen
3. Open IrfanView and paste it there
4. Apply the Dink palette (every original Dink graphic has it so you can take it from there) - so it'll appear correctly in the game
5. Go to develop/source.zip and copy button6.c
6. Place it in your own D-Mod's Story directory and modify it if you like (like the file name of the map or whatever Dink should say when he doesn't have the map yet)
7. Place the map bitmap in the Tiles\ directory and make sure it has the name that has been specified in the script
8. Now, you can press M and you'll see the map
All you need to do now is work on it a bit so it's the way you want it; like showing the right parts of the map etc.
This may not cover the answers for all of your questions but ah well, just reply and there's likely someone who can answer
Set those mapscreens to an inside screen, by marking them in DinkEdit with S if I remember.
With this in mind I started my land in the middle of the screen - I assume that there is a way to edit the viewable map for the game to where the player only sees what you want.
The map you'll get is a bitmap, so you can edit it for sure

I DO NOT have Paintshop - I do have Paint.
That won't always make the cut. But it'll work with the all free IrfanView.
1. How would I make a map appear in the game when hitting M.?
Short answer: create a bitmap from the map overview in the editor and use a script to display it in the game.
2. How do I edit the map image for the game? Is there a method for making a BMP image of the map in Windinkedit or do I use "Print Screen"?
The general idea is to PrintScreen it, and then save it as a bitmap with the correct palette.
Basically the idea is like this:
1. Get the map overview in the editor.
2. PrintScreen
3. Open IrfanView and paste it there
4. Apply the Dink palette (every original Dink graphic has it so you can take it from there) - so it'll appear correctly in the game
5. Go to develop/source.zip and copy button6.c
6. Place it in your own D-Mod's Story directory and modify it if you like (like the file name of the map or whatever Dink should say when he doesn't have the map yet)
7. Place the map bitmap in the Tiles\ directory and make sure it has the name that has been specified in the script
8. Now, you can press M and you'll see the map
All you need to do now is work on it a bit so it's the way you want it; like showing the right parts of the map etc.
This may not cover the answers for all of your questions but ah well, just reply and there's likely someone who can answer
