screens
Well, specify in start-1.c the mapscreen where you want Dink to start. Simply add a line like:
&player_map = xyz;
where xyz is the number of the map. Then, you can walk from that mapscreen to any screen that is next to it.
&player_map = xyz;
where xyz is the number of the map. Then, you can walk from that mapscreen to any screen that is next to it.