The Dink Network

WDE view tiles only

December 17th 2024, 03:16 AM
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SimonK
Peasant He/Him Australia
 
Is there a way to make all currently placed sprites invisible in WDED+?

A toggle that just hides every sprite on screen and lets you just see the tiles?
December 17th 2024, 07:14 AM
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drone1400
Peasant He/Him Romania
C# nerd 
Not currently, but I could easily add that!
December 17th 2024, 07:48 AM
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drone1400
Peasant He/Him Romania
C# nerd 
Alright, I actually went ahead and added this update. Have not uploaded it to TDN yet, but you can get it here: https://files.catbox.moe/uq51rr.zip

Also updated the source on the gitlab page: https://gitlab.com/drone1400/wdep2/

I made the hotkey for hiding sprites 'J' and it should only work in Tile and Hardtile modes. Also when you enter sprite mode or undo sprite actions, it should automatically show the sprites...

Let me know if there's anything else I should change. If it's all good, I'll upload it to TDN too!
December 17th 2024, 07:38 PM
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SimonK
Peasant He/Him Australia
 
Hmmm, my windows machine says that zip file contains malware or a virus...
December 18th 2024, 10:16 AM
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drone1400
Peasant He/Him Romania
C# nerd 
Huh, that's odd.. I guess I'll upload it to TDN directly then :/

Edit: BTW, just so we're clear, if your AV or Windows or whatever is saying a zip file is suspicious, then don't use it. While I know what I uploaded is safe, it might have been altered on the host server or in transit*, so better safe than sorry :\
* - although changes in transit shouldn't be possible if you're using https instead of http, I think...

Edit2: Either way, I uploaded it to TDN too, awaiting approval!

Edit3: I was talking to yeoldetoast, seems the catbox.moe domain is blacklisted by google's safe browsing thing which is used by most browsers So it would seem most likely it's a false positive. By the way, here's the SHA256 checksum for the zip file: "60083cb00221ef0c057288b4cafc86e3627155e7dd5d8f4679f89a44a9a161f6"

Regardless, should be up on TDN soon enough.
December 18th 2024, 09:55 PM
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SimonK
Peasant He/Him Australia
 
Thanks,

Something I also noticed, and it might just be me doing things incorrectly.

If I have screenmatch turned on and right click on a sprite that overlaps multiple screen and edit properties then close that dialogue box, the only version of the sprite that is affected is the one on the screen I right clicked from.

Also what or how is multiple sprites mode used?
December 19th 2024, 01:22 PM
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drone1400
Peasant He/Him Romania
C# nerd 
Screenmatch only applies to picking up and placing down sprites... Property changes affect only the current screen.

Multi sprites mode basically lets you select multiple sprites and change a few properties via right click menu. Or moving multiple sprites at the same time.

To select, you just hold shift and draw a box around the sprites, all intersected sprites will be selected. You can also click sprites one at a time to select them. If you hold control + shift, it will only select sprites that are completely inside the box.