July 3rd 2009, 05:55 PM
keep it real
it seems to me that putting the health bar graphic in dink's idle sequence may be a bad idea, when loading new graphics into the sequence (ie when equipping the sword) the health bar goes bye-bye. even though it only loads over 12, 14, 16, 18... 15 is still affected somehow. it may be benefitial to place the health bar graphics into a different slot.