The Dink Network

WinDinkEdit Plus 2 Drone Edition (XP release)

Description
NOTE: this is a version of the release that works on Windows XP, if you're stuck in time or just for the heck of it. Also runs on modern systems of course, but you probably want the other version.

My forked version of RW's WinDinkEdit Plus 2, featuring many changes, some of the most significant being:
- support for 600x550 tile-sheets!
- PNG sprite support!
- fixed a nasty crash related to the undo-queue becoming full
- fixed wrong hardness rendering for resized sprites
- easier tile-sheet hardness editing
- a bigger toolbar with bigger uglier buttons
- command line arguments: "-game" same as in DinkHD and FreeDink, can be used to specify what DMOD to open on launch "--refdir" same as in FreeDink, can be used to specify a specific core DINK installation to use
- a crash logger, same one as in DinkHD (do not delete the WinDinkEditPlus2.pdb file for the crash logger to work properly!)
- and more!

For the full changelog see: https://gitlab.com/drone1400/wdep2/-/blob/V2.5/drone_changelog.txt?ref_type=heads

Source code for this release available here: https://gitlab.com/drone1400/wdep2/-/releases/V2.5.7.8
(Should also be uploaded here on The Dink Network)
Released:May 8th, 2024
File Size:9.86 MB
Downloads:0
Release Notes:- In the Screen-Sprite editing mode, added a "Focus Screen" command where by pressing F, it *focuses* on the current screen, showing only that screen and all of its sprites even if they are out of bounds.
- In "Focus Screen" mode, press F3 or SHIFT + F3 to go select the next/previous sprite on the screen
- Added a command in "Tools -> Sprite Report" that generates a "sprite_report.txt" file in the dmod folder which contains information about out of bounds sprites or sprites with invalid sequence/frame definitions
- Fixed a bug with the Multisprite mode where the selection rectangle used a point from a previous selection if you did not move the mouse, leading to invalid unwanted selections being performed