Reply to Re: What is the latest version of Dink Smallwood HD for Windows?
If you don't have an account, just leave the password field blank.
""&save_x = sp_xutom("PosAltered", &arg4, -1)"
Thanks for this. I'll fix and update. This didn't cause a crash before in push and pull, but I will still fix it in the next Charlie update since it could cause issues.
Also, not sure why it's trying to do an sp_<something> to illegal sprite values... If you have any screens these specific crashes happened on (or specifics), I'll investigate the scripts associated. Thanks
Edit: I actually have a big update for push and pull coming, rewritten to accomplish a lot of the stuff easier than what it currently is. I couldn't get it finished in time for Charlie, so it's still using the old one. Still functional, not buggy, just new version will be more efficient. Same outcome, different workings I guess
Thanks for this. I'll fix and update. This didn't cause a crash before in push and pull, but I will still fix it in the next Charlie update since it could cause issues.
Also, not sure why it's trying to do an sp_<something> to illegal sprite values... If you have any screens these specific crashes happened on (or specifics), I'll investigate the scripts associated. Thanks
Edit: I actually have a big update for push and pull coming, rewritten to accomplish a lot of the stuff easier than what it currently is. I couldn't get it finished in time for Charlie, so it's still using the old one. Still functional, not buggy, just new version will be more efficient. Same outcome, different workings I guess