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Reply to Re: What is the latest version of Dink Smallwood HD for Windows?

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July 23rd 2022, 07:25 PM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
"Robj: Are you sure?"

"I just tested it with Dink HD and I was able to go through the intro and get to the boat where I can control Dink without any problems."

You are correct.. It crashed on an older version when I tested it some time ago while the dmod was still in development, and I havent re-tested it since.

You are right, it does run, although it still has issues. All the castle tiles were black in the intro for me, and the push/pull system is very laggy still, with dinks sequence sometimes refusing to animate.
When you reach the sliding tile puzzle on screen 260(can warp directly to it to have a look, it's not dependant on a variable to use/access that puzzle), it is so laggy and unresponsive, it locks up for ages on each move and is nearly unplay-able, unfortunately. This is all very smooth and no lag at all on FreeDink, so for this dmod in particular, it is still more play-able on FreeDink I think.

Edit: I'll remove the "DinkHD" check on next update (since it is at least functionable on the latest version)

One more thing I noticed. In DinkHD, the inventory automatically closes when selecting a weapon. Just a slight difference from the normal behaviour of it not closing. In Charlie's Legacy we scripted a "consume from inventory" thing, so the player could open inventory and consume multiple things, then close it. It's not too bad of a thing to have to re-open it, but I wasn't sure if that inconsistency with the auto-close was ever picked up/reported.

EDIT2: The game crashes when you enter screen 486, in natural dmod progression (&story needs to equal 12 for the crash to happen).