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Reply to Re: Change the Dink engine!!!???

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January 18th 2019, 12:48 PM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
@Exzcimus:

I think replacing the engine with a modern one, especially the one which can support more than 16 million colors and can render 32 or 64 color depth,(that's insane!), and can support more than a hundred sprites, and a screen scrolling system like most modern RPG's have, will attract more gamers. You see, beautiful and complex graphics are a "must" in modern gaming. And I believe it is time to transit to the new age, "the 21st century Dink age", (modern Dink age). I mean, come on, this is outdated, and let's say sentimental.
Human eyes cannot see the differences in 64 bit color depth.

However, majority still takes the lead, and they stated that it needs improvement, not replacement. That's also a good point. How will the hundreds of dmods be supported if the engine changes too soon?
Yes, it should be obvious that one of the Dink engine's main strengths is the high number of dmods it supports.

...the graphics will never be high in quality if the engine uses .bmp .ff and supports low color depths in the first place.
24 bit color is 24 bit color, no matter what the file type is, though I admit more use of transparency would be nice.

Now what? Change it or not?
Change it or replace it yourself. The source code for freedink is available on this site.