The Dink Network

Reply to Re: Recondite Twenty-Eight: The Sixth Day

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
June 27th 2018, 10:25 AM
spike.gif
SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
@LeprochaUn:

This method would ensure that everyone gets to add to it, and [fewer] conflict errors will pop up because only one person will be working on it at a specific time.

It would still be possible for conflict errors of various types to come about(*), but your approach would certainly reduce the chances for them.

(*) For example: Someone could assume a certain behavior for a certain sprite (call it sprite X) as a "&current_sprite" in it's script in a screen when Dink enters and another could override that behavior as a result of some changes that they make when assigning a new script to the screen as a whole or even through some incompletely tested changes to the original sprite X script.