The Dink Network

Reply to Re: New D-Mod: Dong

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
February 27th 2010, 07:05 PM
slayer.gif
rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
> "I would have liked to be able to stop the paddle by tapping the key of the direction i'm moving in though."

Good idea. Consider it done.

>"I don't know how the speed of the ball is being handled, but if it's by increasing sp_mx/my it's possible the ball literally skips right over the paddle. (note: sp_mx means the sprite moves 6 pixels at a time). Perhaps decreasing sp_timing to increase speed if sp_mx is too high will prevent that."

Speed is already increased solely by decreasing sp_timing. That's why the speed stops increasing when it does. For the next version I have to fiddle with the sp_mx,sp_my to make it speed up more, which inevitably may be a bad idea if this is the case. I'll try to mess with the hardbox of the paddles and see if that helps. I just realized I don't think I set sp_range. That could possibly help.

>"text has sprite numbers (say() will return the number). have you tried setting the sp_que?"
I just tried and it doesn't work.