The Dink Network

Reply to Re: New D-Mod: Dong

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
February 27th 2010, 06:17 PM
fairy.gif
Someone
Peasant He/Him Australia
 
I like this. I'll review it once rabidwolf has done updating it. I would have liked to be able to stop the paddle by tapping the key of the direction i'm moving in though.

>2. Paddles were occasionally being passed thru by the characters as I belted them across the screen...

I don't know how the speed of the ball is being handled, but if it's by increasing sp_mx/my it's possible the ball literally skips right over the paddle. (note: sp_mx means the sprite moves 6 pixels at a time). Perhaps decreasing sp_timing to increase speed if sp_mx is too high will prevent that.

>I can't really do anything about the text (notice it does that on the version as well.) Text is always on top of everything.

text has sprite numbers (say() will return the number). have you tried setting the sp_que?