Reply to Re: Online, Multiplayer Dink
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December 5th 2009, 08:07 PM
Any fool can use a computer. Many do.
Multiplayer is a tricky thing and difficult to add later into your game engine when nobody planned for it. Many commercial games that have multiplayer were created as multiplayer game and they simulate singleplayer by starting a local multiplayer game with just one player (take FPS and RTS games for example). Throwing code away is rarely a good idea so perhaps we could rewrite it gradually but it's also appealing to create it from scratch (like FreeDink did as the Dink Smallwood code is a mess). We could still use the same DinkC scripting language but I wouldn't recommend that if you want to attract people these days.