The Dink Network

Test Renders

September 23rd 2002, 05:30 PM
stonegiant.gif
I've been working on this model for the past few days. Take a look at these test renders and let me know what you think.

[url]http://jmandl.netfirms.com/dink/dink.htm[/url]
September 23rd 2002, 05:31 PM
stonegiant.gif
: I've been working on this model for the past few days.  Take a look at these test renders and let me know what you think.

: [url]http://jmandl.netfirms.com/dink/dink.htm[/url]

You;ll have to copy and paste the url I guess.

http://jmandl.netfirms.com/dink/dink.htm
September 23rd 2002, 05:37 PM
custom_odd.gif
Thats quite exceptional!

What did you use for that? Doesn't quite look like poser...i wouldn't know if blender can do that, never gotten it to work myself...3D studio max maybe?

They look very nice, what are you planning, though? Just redo dinks graphics, have him with all sorts of new weapons, or applying him to another game? I recall somebody a while back wanting to do a 3D dink, even had it working a bit, then dropped off the face of the earth, so it goes...
September 23rd 2002, 05:52 PM
custom_simon.gif
SimonK
Peasant He/Him Australia
 
It looks like blender to me... but hey it could be any 3D program...

Just a couple of things... his chain mail is more blue and think about fattening the legs and arms as when you get him down to 70 pixels high limbs can be very skinny, or at least that's my experience.

I've had a go of doing a Dink model in blender (I have him rowing boats in Pilgrim's Quest) but I still need to refine it (and learn more about Blender) as it's not a match yet. I think yours is a great job.
September 23rd 2002, 06:10 PM
stonegiant.gif
: It looks like blender to me... but hey it could be any 3D program...

: Just a couple of things... his chain mail is more blue and think about fattening the legs and arms as when you get him down to 70 pixels high limbs can be very skinny, or at least that's my experience.

: I've had a go of doing a Dink model in blender (I have him rowing boats in Pilgrim's Quest) but I still need to refine it (and learn more about Blender) as it's not a match yet. I think yours is a great job.

Yeah, Simon, I think the limbs are too skinny as well. I'm planning on fattening him up some. The blue mail is noted, thanks for the feedback (I'm kinda color blind! no kidding)

OkalyD, I made it using Anim8or ( anim8or.com ). And yes, I was just planning on using him in my d-mod, then I'll probably release him so others can use him as well. His polygon count is WAY too high to be used in any real-time 3d game, but if someone wants to collaborate on a 3dDink game, I could make a low-poly version.

For everyone else, I guess I should mention that he will be fully animatable (except probably the face, but even that is possible), so I can have dink do flips or scratch his ass or whatever I feel like!
September 23rd 2002, 06:13 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
: : I've been working on this model for the past few days.  Take a look at these test renders and let me know what you think.

: : [url]http://jmandl.netfirms.com/dink/dink.htm[/url]

: You;ll have to copy and paste the url I guess.

: http://jmandl.netfirms.com/dink/dink.htm

Good job.

One request: would it be possible to convert your Dink model to a Quake 2-formatted Model (md2 file, I think)? A few clarifications:

* Yes I have my reasons for wanting a Dink model for Quake 2.

* No, not any time in the near future.

* No, I don't own and/or play Quake 2 at all.

* No, I am not crazy.

* Yes, you will understand someday (if the fates are willing).

I just want to know if it is possible, if so...
September 23rd 2002, 06:28 PM
stonegiant.gif
: : : I've been working on this model for the past few days.  Take a look at these test renders and let me know what you think.

: : : [url]http://jmandl.netfirms.com/dink/dink.htm[/url]

: : You;ll have to copy and paste the url I guess.

: : http://jmandl.netfirms.com/dink/dink.htm

: Good job.

: One request: would it be possible to convert your Dink model to a Quake 2-formatted Model (md2 file, I think)?  A few clarifications:

: * Yes I have my reasons for wanting a Dink model for Quake 2.

: * No, not any time in the near future.

: * No, I don't own and/or play Quake 2 at all.

: * No, I am not crazy.

: * Yes, you will understand someday (if the fates are willing).

: I just want to know if it is possible, if so...

Well, I can't say for sure, but my guess is someone has written an app to convert various 3d formats into md2. If you can find one, anim8or can export as .3ds, .obj, and .vtx However, see my previous post, "Thanks" , about polygon counts.
September 23rd 2002, 11:14 PM
wizardg.gif
Paul
Peasant He/Him United States
 
: I've been working on this model for the past few days.  Take a look at these test renders and let me know what you think.

: [url]http://jmandl.netfirms.com/dink/dink.htm[/url]

It's supposed to be a younger Dink I take it? In any case it looks cool.
September 24th 2002, 11:21 AM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
: : I've been working on this model for the past few days.  Take a look at these test renders and let me know what you think.

: : [url]http://jmandl.netfirms.com/dink/dink.htm[/url]

: It's supposed to be a younger Dink I take it? In any case it looks cool.

It looks great! Well done!
September 24th 2002, 01:53 PM
stonegiant.gif


: It's supposed to be a younger Dink I take it? In any case it looks cool.

Actually, I wasn't shooting for any particular age, just trying to make it look half-way decent (head-modeling is tough!). Now that you mention it, my model does look pretty young, especially compared to the pic of Dink's model from esplash.bmp (dink edit splash screen) where, IMHO, Dink looks closer to 40 than 15 or whatever age he's supposed to be