AI Generated Dink Smallwood 'Podcast'
So, there's a news story going around about how you can throw a book at Google's NotebookLM, and it'll generate a decent podcast about it.
And I thought, hey, I know of a book to try.
So I uploaded both volumes of Crazy Old Tim Plays All The D-Mods. And it worked! Ish!
Download audio
Timestamped thoughts:
Still, though, better than I thought it would be.
And I thought, hey, I know of a book to try.
So I uploaded both volumes of Crazy Old Tim Plays All The D-Mods. And it worked! Ish!
Download audio
Timestamped thoughts:
- 1:40: Mike Snyder's D-Mod contest shoutout.
- 2:10: D-Mod callout #1: Dinkopolis
- 2:45: Mike Snyder's Timeline discussion
- 3:35: they pronounce 'redink1' as 're-dink-one'. Not surprisingly, but gosh darn it AIs
- 4:00: The Dink Network discussion
- 4:35: D-Mod callout #2: Quest for Dorinthia
- 4:44: They also mispronounced Milder - uh, wait. WAIT. His name is "mill-der", right? Not "mile-der"? Or have I been pronouncing this wrong for decades!??
- 6:25: wow - GNU FreeDink is pronounced as something like "jewfrednk". Ok, I will stop complaining about re-dink-one now
- 7:25: oh AIs, the Dink community has been dying since like 1999, this isn't new
- 8:10: D-Mod callout #3: Chores
- 9:00: COTPATD and Tim, a decent acknowledgement
- 10:10: The future and past of Dink, it feels very wistful
- 10:44: Some interesting insights about the community and communities in general, I don't think that's in the text directly, I don't recall Tim (or I) writing that. It's kind of an interesting takeaway.
Still, though, better than I thought it would be.
i go with mild-ur, its way better
CHORES!!
AI is so amusing sometimes. It's like the least remarkable dmod imaginable, down to the name itself. (Which is not to say it's a bad dmod, I remember having fun with it)
AI is so amusing sometimes. It's like the least remarkable dmod imaginable, down to the name itself. (Which is not to say it's a bad dmod, I remember having fun with it)
I asked it about you specifically, and it said:
## SabreTrout's Personality: A Look into the Mind of a D-Modder
Based on the sources provided, **SabreTrout** appears to be a witty and humorous individual with a passion for the Dink Smallwood game and its modding community. He displays a self-aware and reflective approach to the D-Mod scene, often commenting on the absurdity and clichés within it. He's also shown to be supportive of fellow creators, offering encouragement and constructive criticism. Here are some key traits that emerge from the sources:
* **Humorous and Playful**: SabreTrout consistently exhibits a light-hearted and playful approach, evident in his D-Mod creations and interactions with the community.
* For instance, he created "Bloop the Fish 2" as a joke sequel to a notoriously bad D-Mod, showcasing his playful side and willingness to engage in lighthearted humor.
* His D-Mod titles, such as "Knight Soup" and "The Basilisk Smile," demonstrate a knack for the absurd and evocative.
* **Self-Aware and Reflective**: He's conscious of the tropes and limitations within the D-Mod genre, often incorporating this self-awareness into his work.
* He acknowledges the over-hyping of his D-Mod "Scarab" and playfully addresses this in the readme file, stating that it's "far too over-hyped".
* His D-Mod "Once a Hero" deviates from the usual assumptions of a D-Mod, questioning established norms.
* **Supportive and Encouraging**: SabreTrout actively participates in the community, offering encouragement to fellow D-Mod creators.
* He congratulates Binirit on winning a contest and expresses enthusiasm for future participation.
* He provides constructive feedback on other D-Mods, praising their strengths while also pointing out areas for improvement.
* **Appreciative of Originality and Creativity**: He values originality and creativity in D-Mods, recognizing those that break from conventions.
* He praises "The Woods" for its experimental approach to horror.
* He enjoys D-Mods that explore unique concepts, such as "A Fish Named Bloop" with its remake of a classic bad D-Mod.
**Overall, SabreTrout comes across as a humorous, self-aware, and supportive member of the Dink Smallwood community. His personality shines through in his creative D-Mods and interactions with fellow enthusiasts.**
## SabreTrout's Personality: A Look into the Mind of a D-Modder
Based on the sources provided, **SabreTrout** appears to be a witty and humorous individual with a passion for the Dink Smallwood game and its modding community. He displays a self-aware and reflective approach to the D-Mod scene, often commenting on the absurdity and clichés within it. He's also shown to be supportive of fellow creators, offering encouragement and constructive criticism. Here are some key traits that emerge from the sources:
* **Humorous and Playful**: SabreTrout consistently exhibits a light-hearted and playful approach, evident in his D-Mod creations and interactions with the community.
* For instance, he created "Bloop the Fish 2" as a joke sequel to a notoriously bad D-Mod, showcasing his playful side and willingness to engage in lighthearted humor.
* His D-Mod titles, such as "Knight Soup" and "The Basilisk Smile," demonstrate a knack for the absurd and evocative.
* **Self-Aware and Reflective**: He's conscious of the tropes and limitations within the D-Mod genre, often incorporating this self-awareness into his work.
* He acknowledges the over-hyping of his D-Mod "Scarab" and playfully addresses this in the readme file, stating that it's "far too over-hyped".
* His D-Mod "Once a Hero" deviates from the usual assumptions of a D-Mod, questioning established norms.
* **Supportive and Encouraging**: SabreTrout actively participates in the community, offering encouragement to fellow D-Mod creators.
* He congratulates Binirit on winning a contest and expresses enthusiasm for future participation.
* He provides constructive feedback on other D-Mods, praising their strengths while also pointing out areas for improvement.
* **Appreciative of Originality and Creativity**: He values originality and creativity in D-Mods, recognizing those that break from conventions.
* He praises "The Woods" for its experimental approach to horror.
* He enjoys D-Mods that explore unique concepts, such as "A Fish Named Bloop" with its remake of a classic bad D-Mod.
**Overall, SabreTrout comes across as a humorous, self-aware, and supportive member of the Dink Smallwood community. His personality shines through in his creative D-Mods and interactions with fellow enthusiasts.**
I want AI to create a DMOD... my brief adventures with trying to get to script DinkC stuff was less than impressive. Unfortunate considering all the info is there on the DinkC Reference Site, which even when AI is told to go to and "acquire" the knowledge it still adds 'while' loops and 'case statements'...
I doubt AI would choose to be negative about anyone's assessment.
At least Dan gets more than a passing mention. As the other keystone (Seth and the original developers would fit into this category) to the Dink Universe, Redink1 has done more than anyone, even Seth, in keeping Dink alive and killing.
At least Dan gets more than a passing mention. As the other keystone (Seth and the original developers would fit into this category) to the Dink Universe, Redink1 has done more than anyone, even Seth, in keeping Dink alive and killing.
It wouldn't dare be negative about good old Sabretrout.
Ah! I saw this being used for something similar... The results were better than expected.
I present to you: Cloud Castle 2: Scartb
Haha, that reminds me of something, recently there were some efforts into making an "AI" driven Doom port. Where each frame is generated by AI instead of being rendered in a classical way. Basically, the AI model would read user input, and based on that, determine what the next game frame would be, etc.
https://www.youtube.com/watch?v=O3616ZFGpqw
The results are very schizo, with enemies popping in and out of existence, space becoming noneuclidian in freaky ways, damage not being consistent, etc
But I suppose it's quite impressive in a way... Maybe if you feed the model all Dink DMOD video recordings ever made it could simulate Dink as well haha.
https://www.youtube.com/watch?v=O3616ZFGpqw
The results are very schizo, with enemies popping in and out of existence, space becoming noneuclidian in freaky ways, damage not being consistent, etc
But I suppose it's quite impressive in a way... Maybe if you feed the model all Dink DMOD video recordings ever made it could simulate Dink as well haha.
Had a go with Kling AI to bring Deretius alive from Pilgrim's Quest. Using the free version... still a long way to go before I can make a movie just by typing text.