New D-Mod: Periculo Island

SlipDink sets the scene for this adventure: "Dink is looking forward to a vacation, when he gets word from the king that he must come to the king's castle immediately. The good news is that the king will be sending Dink to a tropical paradise, named Periculo Island, where the 'little people' live in an almost magical wonderland of joy. All that King Daniel needs Dink to do is check up on is why the fruit shipments from that island have stopped and while he is there he can enjoy the sun, the sand and the local culture. The bad news is that it may have something to do with the spy that is secretly communicating with someone from King Daniel's court."
As with all of SlipDink's D-Mods, there's an awe-inspiring beauty to many of the scenes in this adventure. If you want to see gorgeous scenery (like a vibrant jungle or an epic snow storm), check this out!
A Let's play on DSPT will be incoming!
i'll believe it when i see it
and by that, i'll believe it is fake.
and by that, i'll believe it is fake.
Not sure it's possible to fake a let's play.

welp...got stuck between the little girl and vines after talking to her.
@Skurn:
welp...got stuck between the little girl and vines after talking to her.
Hmmm. I'll look into that. I can probably make the vines not be something that that reacts to Dink's touch after the little girl is rescued or something. Thanks for bringing this to my attention. It's funny though, I never had that problem and none of the beta testers did either (to my knowledge). Were you using "fast mode" by holding down the tab key or anything else a bit unusual?
Hmmm, come to think of it, Dink should be "stuck" in place once he discovers the little girl, either until he cures her (and has a short conversation with her), or until she dies (after the 30 second timer ends). Were you perhaps just a bit impatient to wait for the either of those two outcomes?
welp...got stuck between the little girl and vines after talking to her.
Hmmm. I'll look into that. I can probably make the vines not be something that that reacts to Dink's touch after the little girl is rescued or something. Thanks for bringing this to my attention. It's funny though, I never had that problem and none of the beta testers did either (to my knowledge). Were you using "fast mode" by holding down the tab key or anything else a bit unusual?
Hmmm, come to think of it, Dink should be "stuck" in place once he discovers the little girl, either until he cures her (and has a short conversation with her), or until she dies (after the 30 second timer ends). Were you perhaps just a bit impatient to wait for the either of those two outcomes?
only sped up through the intro. the collision error was after the initial talk with the girl.
@Skurn
Hmmm... never happened to me. When you got stuck, did a timer appear on the top of the screen? Because if that's the case, not being able to move is intentional.
@SlipDink or redink1, whichever one notices first
I think it should be clarified in the D-Mod description on TDN that the D-Mod won't work with vanilla 1.08 (crashes) or DinkHD (at least one anomaly that prevents completion).
Just a thought. (In case you are wondering, this means Skurn is using FreeDink.)
Hmmm... never happened to me. When you got stuck, did a timer appear on the top of the screen? Because if that's the case, not being able to move is intentional.
@SlipDink or redink1, whichever one notices first
I think it should be clarified in the D-Mod description on TDN that the D-Mod won't work with vanilla 1.08 (crashes) or DinkHD (at least one anomaly that prevents completion).
Just a thought. (In case you are wondering, this means Skurn is using FreeDink.)
@redink1:
I agree with RangerLord.
What do I need to do to help you add a clarification on the https://www.dinknetwork.com/file/periculo_island/ page in the D-Mod description that the D-Mod won't work with vanilla 1.08 (crashes) or DinkHD (at least one anomaly that prevents completion)?
I will also update the dmod.diz file and the intro1.c file with that information, in the next release.
P.S. I assume that "vanilla 1.08" is the original RTsoft release of the Dink engine on windoze. Please correct me if I am wrong.
I agree with RangerLord.
What do I need to do to help you add a clarification on the https://www.dinknetwork.com/file/periculo_island/ page in the D-Mod description that the D-Mod won't work with vanilla 1.08 (crashes) or DinkHD (at least one anomaly that prevents completion)?
I will also update the dmod.diz file and the intro1.c file with that information, in the next release.
P.S. I assume that "vanilla 1.08" is the original RTsoft release of the Dink engine on windoze. Please correct me if I am wrong.
June 21st, 01:40 PM

toof

As with SlipDink's previous d-mods, I'm unable to install this one. Using DFArc. The unpacking is taking forever...
What version of DFArc are you using, toof?
Yeah, I also had issues with DFArc 3 and installing some D-Mods (seems to be the larger file sizes, includng SlipDink's mods). I'd recommend either using another frontend or manual extraction.
As with SlipDink's previous d-mods, I'm unable to install this one. Using DFArc. The unpacking is taking forever...
Well it is a large.dmod file at 107MB and also represents about 617MB unpacked. I know that I can unpack it using Dfarc3.14 on Linux in less than 3 minutes. Sorry.
You could try something like this perhaps?
SlipDink@ubuntu_system:~/Downloads$ ls -lh periculo*
-rw-rw-r-- 1 SlipDink SlipDink 107M Jun 14 13:18 periculo-v1_04.dmod
SlipDink@ubuntu_system:~/Downloads$ cd ~/dmods
SlipDink@ubuntu_system:~/dmods$ bzip2 -d ~/Downloads/periculo-v1_04.dmod
bzip2: Can't guess original name for /home/SlipDink/Downloads/periculo-v1_04.dmod -- using /home/SlipDink/Downloads/periculo-v1_04.dmod.out
SlipDink@ubuntu_system:~/dmods$ ls -lh ~/Downloads/periculo*
-rw-rw-r-- 1 SlipDink SlipDink 613M Jun 14 13:18 /home/SlipDink/Downloads/periculo-v1_04.dmod.out
SlipDink@ubuntu_system:~/dmods$ tar xf ~/Downloads/periculo*
SlipDink@ubuntu_system:~/dmods$ ls -l |grep peri
drwxr-xr-x 6 SlipDink SlipDink 4096 Jun 21 18:13 periculo
SlipDink@ubuntu_system:~/dmods$
Well it is a large.dmod file at 107MB and also represents about 617MB unpacked. I know that I can unpack it using Dfarc3.14 on Linux in less than 3 minutes. Sorry.
You could try something like this perhaps?
SlipDink@ubuntu_system:~/Downloads$ ls -lh periculo*
-rw-rw-r-- 1 SlipDink SlipDink 107M Jun 14 13:18 periculo-v1_04.dmod
SlipDink@ubuntu_system:~/Downloads$ cd ~/dmods
SlipDink@ubuntu_system:~/dmods$ bzip2 -d ~/Downloads/periculo-v1_04.dmod
bzip2: Can't guess original name for /home/SlipDink/Downloads/periculo-v1_04.dmod -- using /home/SlipDink/Downloads/periculo-v1_04.dmod.out
SlipDink@ubuntu_system:~/dmods$ ls -lh ~/Downloads/periculo*
-rw-rw-r-- 1 SlipDink SlipDink 613M Jun 14 13:18 /home/SlipDink/Downloads/periculo-v1_04.dmod.out
SlipDink@ubuntu_system:~/dmods$ tar xf ~/Downloads/periculo*
SlipDink@ubuntu_system:~/dmods$ ls -l |grep peri
drwxr-xr-x 6 SlipDink SlipDink 4096 Jun 21 18:13 periculo
SlipDink@ubuntu_system:~/dmods$
@SlipDink
Alas, I've sold my soul to MicroSoft, pledged an eternal allegiance to Bill Gates, and singed all of it with my blood in the registry editor
I've turned my back on open source seraphs after some WiFi issues. Seriously, it's 2022, and I don't have the time nor the energy to deal with such bullshit.
I'll find a way, though.
Alas, I've sold my soul to MicroSoft, pledged an eternal allegiance to Bill Gates, and singed all of it with my blood in the registry editor

I've turned my back on open source seraphs after some WiFi issues. Seriously, it's 2022, and I don't have the time nor the energy to deal with such bullshit.
I'll find a way, though.
SlipDink, that may be done in a single line...
Gotta say I'm amazed at how good bzip2 is at cutting down file size.
tar -xvf periculo_island-v1_04.dmod
Gotta say I'm amazed at how good bzip2 is at cutting down file size.
Of course that's true.
I was trying to keep things simple in case toof was a person who only knew how to use MS Windoze.
I certainly meant no disrespect. I was just trying to be cautious to show each step as it took place so toof could use a similar approach with different tools.
I was trying to keep things simple in case toof was a person who only knew how to use MS Windoze.
I certainly meant no disrespect. I was just trying to be cautious to show each step as it took place so toof could use a similar approach with different tools.
June 22nd, 02:02 PM

Toof

Oh, nevermind. I'll just boot some small distro via USB, and unpack & copy stuff back.
@toof:
Alas, I've sold my soul to MicroSoft, pledged an eternal allegiance to Bill Gates, and singed all of it with my blood in the registry editor.
I mourn your loss. ;-P
I've turned my back on open source seraphs after some WiFi issues. Seriously, it's 2022, and I don't have the time nor the energy to deal with such bullshit.
Over the decades, I've had a few problems with some linux distros, but in my experience, finding solutions for problems becomes a great deal more complex for systems that are proprietary and closed.
But hey, to each his own.
I'll find a way, though.
That is what matters. We don't want to loose you toof!
Oh, nevermind. I'll just boot some small distro via USB, and unpack & copy stuff back.
Hooray! Linux saves the day again!
Alas, I've sold my soul to MicroSoft, pledged an eternal allegiance to Bill Gates, and singed all of it with my blood in the registry editor.
I mourn your loss. ;-P
I've turned my back on open source seraphs after some WiFi issues. Seriously, it's 2022, and I don't have the time nor the energy to deal with such bullshit.
Over the decades, I've had a few problems with some linux distros, but in my experience, finding solutions for problems becomes a great deal more complex for systems that are proprietary and closed.
But hey, to each his own.
I'll find a way, though.
That is what matters. We don't want to loose you toof!
Oh, nevermind. I'll just boot some small distro via USB, and unpack & copy stuff back.
Hooray! Linux saves the day again!

finding solutions for problems becomes a great deal more complex for systems that are proprietary and closed
I found it, but not for my distro. Plus, I don't like wasting time dealing with such issues. I mean, it's bloody WiFi
I found it, but not for my distro. Plus, I don't like wasting time dealing with such issues. I mean, it's bloody WiFi

@toof
If you're on windows, you can unpack DMODs manually just fine with 7zip https://www.7-zip.org/
Only thing to note is that after you unpack the "something.dmod" file, you'll end up with a "something" file with no extension that is actually a ".tar" file. When you try to unpack this, 7zip wwill try to unpack it to a folder with the same name, and windows can't have both a file and folder use the exact name, so you either need to rename the "something" file first, or specify extraction to a different folder.
Pretty sure WinRAR should work too, although with that you might need to change file extensions manually?...
Ex: "something.dmod" -> "something.zip" and then "something" -> "something.tar"
If you're on windows, you can unpack DMODs manually just fine with 7zip https://www.7-zip.org/
Only thing to note is that after you unpack the "something.dmod" file, you'll end up with a "something" file with no extension that is actually a ".tar" file. When you try to unpack this, 7zip wwill try to unpack it to a folder with the same name, and windows can't have both a file and folder use the exact name, so you either need to rename the "something" file first, or specify extraction to a different folder.
Pretty sure WinRAR should work too, although with that you might need to change file extensions manually?...
Ex: "something.dmod" -> "something.zip" and then "something" -> "something.tar"
June 25th, 05:33 PM

Ichoris

I just started playing this DMOD but there is a spelling error in the intro. It's right before Dink gets the item to get sent to the island. The text is LOOSING when it should be LOSING. Not sure if this is the proper place to put bugs or if anyone wants them reported or not. Will post if I find anything else.
I'm the developer of the game and I do my best to avoid spelling errors of any kind. I'll certainly put this in the next release.
I hope you're enjoying the game.
Thanks
I hope you're enjoying the game.
Thanks
June 25th, 11:51 PM

Ichoris

Ok great. Wasn't sure if you wanted bug reports or not. I played Dink when it first came out. Then recently found out about this website. Was surprised to see any the new DMODs. Guess I have lots to catch up on. Enjoying your game so far. It's still pretty much at the start. Hope to have more time to play soon. Will post anything else I find. Thanks for taking the time to make the DMOD and reply to my message.
@Ichoris:
I found one misuse of the word "loosing" when I meant "losing" in ./periculo/story/mrtridg2.c. The funny thing is that it is in DinkC code that I copied from ./lastqst2/story/mrtridg2.c. I copied it from my "THE LAST QUEST (part 2): The Iron Ring of Destiny" dmod, started to change it and decided later not to use it, leaving it in the ./periculo/story/mrtridg2.c sort of half finished and unused.
So, I might release a new build of "THE LAST QUEST (part 2): The Iron Ring of Destiny" with this grammatical/spelling error fixed, though I probably won't bother fixing it in ./periculo/story/mrtridg2.c. since the player should never see it.
However, there are two more places in "Periculo Island" where I saw the same error. I found it in ./periculo/story/king1.c (where I think you saw it) and ./periculo/story/key-83.c.
... It's still pretty much at the start.
Well good! There is still time to save the day!
Hope to have more time to play soon. Will post anything else I find.
Okay, let me know what you think about the game. I look forward to hearing from you.
Thanks for taking the time to make the DMOD and reply to my message.
Thank you for playing!
I found one misuse of the word "loosing" when I meant "losing" in ./periculo/story/mrtridg2.c. The funny thing is that it is in DinkC code that I copied from ./lastqst2/story/mrtridg2.c. I copied it from my "THE LAST QUEST (part 2): The Iron Ring of Destiny" dmod, started to change it and decided later not to use it, leaving it in the ./periculo/story/mrtridg2.c sort of half finished and unused.

However, there are two more places in "Periculo Island" where I saw the same error. I found it in ./periculo/story/king1.c (where I think you saw it) and ./periculo/story/key-83.c.
... It's still pretty much at the start.
Well good! There is still time to save the day!

Hope to have more time to play soon. Will post anything else I find.
Okay, let me know what you think about the game. I look forward to hearing from you.
Thanks for taking the time to make the DMOD and reply to my message.
Thank you for playing!
"Pretty sure WinRAR should work too, although with that you might need to change file extensions manually?..."
With winrar you don't even need to change the file extension. Just open with winrar, then open the next file inside that and the dmod folder will emerge from the demonic depths of winrars bowels.
With winrar you don't even need to change the file extension. Just open with winrar, then open the next file inside that and the dmod folder will emerge from the demonic depths of winrars bowels.
June 27th, 03:41 PM

Ichoris

I'm using Dink Smallwood HD version. I just saw that it doesn't work correctly with this mod? I might need to start over. I don't want to report bugs that are not there. Is it true you can't use the HD version? I play on Windows? FreeDink says it's for Mac and Linux but doesn't list Windows. I also hope to go play other DMODS I missed. Not sure which version I should be using. Thanks.
freedink has compatibility with those. it works on windows, as well. i don't know what genius wrote that particular line that makes it sound like freedink is only for mac and linux.
dinkhd is a PESTILENCE
dinkhd is a PESTILENCE
June 27th, 05:17 PM

Ichoris

Thanks! Yes that line makes it confusing. It should be changed. Will give FreeDink a try.
June 28th, 06:19 PM

Ichoris

I think I found a pretty bad bug. I walked on the little bridge close to the start. It's where there is a wall surrounding the huts. On one end thee is a boat and Dink says it looks like someone is fixing it. When I try to go back over the bridge I can't. The game says you can kill monsters later let's explore the village or something like that. Now there seems to be dead ends everywhere and I can't advance. I tried pushing against all the dead ends and all over the map but I can't go anywhere. It could be there is a path and I'm just not seeing it. Have to restart from last save.
#1 Have you entered the village yet?
#2 If you have entered the village, did you visit all 14 of the huts in the village?
If your answer to one or more of the above questions is no, then head north along the path squeezing past the part of the blue outrigger boat that's under repair where it is sticking out into the pathway near the rock. Then go west till you come to an obvious opening in the inner wall around the village. Then enter the village and visit each of the huts.
If your answer to the both of the above questions is yes, then please make your last save game before this problem started available to me on Google drive or something and I will see what I can figure out. Better yet, just tell me which save game is the last one you used and zip up all your save[n].dat files and make that available for me to download.
#2 If you have entered the village, did you visit all 14 of the huts in the village?
If your answer to one or more of the above questions is no, then head north along the path squeezing past the part of the blue outrigger boat that's under repair where it is sticking out into the pathway near the rock. Then go west till you come to an obvious opening in the inner wall around the village. Then enter the village and visit each of the huts.
If your answer to the both of the above questions is yes, then please make your last save game before this problem started available to me on Google drive or something and I will see what I can figure out. Better yet, just tell me which save game is the last one you used and zip up all your save[n].dat files and make that available for me to download.
June 29th, 11:39 PM

Ichoris

Doh! Thanks. This was user error. I thought I had tried bumping into all the walls to find exits. Overall I'm having lots of problems on where you can walk and where you can't. It's not that clear to me. Even entering the village. At first it wasn't clear you could enter where the rocks where. There was shadows from the trees and seemed like there was a wall there. I have explored all the huts and saved my game. We will see how it goes next play session. I guess I need to bump into everything I think is a wall and see if it opens anything new.
Do you think it would help if I added more signage that pointed into the village entrance between the two big rocks? If you think that would have made a difference for you, then let me know. I'd be willing to another sign pointing to the village entrance to the next release.