The Dink Network

Levelup question

January 20th 2019, 08:35 PM
Simple question, does anyone know the base exp values between each level up?
Looking to know the default values, and if they can be changed at all.

January 20th 2019, 09:37 PM
Peasant Male Equatorial Guinea xbox steam duck bloop
can't flim flam the glim glam 
i feel like there miiiiiiiiiiiiiiiiiiiiiiiiiiiight've been a dmod that changed the experience-per-level. either that, or another thing was tracked where exp usually is. but the only script related to levelling only handles the process of freezing the game and giving you the choice of stat while under level 32 or whatever.

the experience per level itself is probably hidden in the depths of the source code only the brave dare to tread.

but, you could always give out big amounts of experience, so its not really an issue unless you want to raise the cap and don't want most of the levels to require 99999 xp.
January 21st 2019, 04:30 AM
Peasant Male
I disagree. 
I guess the easy way, if not very precise nor an elegant one, would be to simply multiply the exp points set to the sprite with the &level variable, so you can advance faster through levels. You know... if a pillbug gives you 2 exp points, killing it on level one would give you 2 exp, on level two 4 exp, on level three 6 exp etc...
January 21st 2019, 03:56 PM
Peasant Male Germany
I've got no mouth 
The default values between each level up are (your current level is 'n') :
E.g.: level 3 is 900 (33100),evel 7 is 4900 and level 12 is 14400.
January 21st 2019, 07:48 PM
Peasant Male New Zealand bloop
Only paritally dead. 
And by extension, the difference between the experience you needed for the last level and the one you need for this one is 100(2n+1), where n is your current level.

So level 1 needs 100, level 2 needs 100+300, level 3 needs 100+300+500, etc...
January 22nd 2019, 04:07 AM
Thanks for the answers everyone, it helps to know