How Are Your Projects Going?
Like, do you have a project, what is/are it's name/s? how is it going, when is it gonna be finished, how much is it finished etc.
My Project : Dink Fan Fiction (5 Stories)
Status : 2 Finished, 3rd Lagging
Date Of Completion : December, 2013(Approx.)
My Project : Dink Fan Fiction (5 Stories)
Status : 2 Finished, 3rd Lagging
Date Of Completion : December, 2013(Approx.)
ALL the projects I'm currently working on.
#1 - 'The Dark Avilan': Going well, getting closer to completion, should be out this year.
#2 - 'Charlie': Dmod I'm making with another dinker, nothing else to say; just wait for it.
#3 - 'Let's RACE Dink Smallwood': Not much to say, this projects pretty much done, just got a bit more editing to do, and some more parts to upload.
#4 - 'Let's Play World of DinkC': Don't really know how far along I am with this, since I don't know how long the game is, and the LP is made on-the-fly, not pre-recorded.
#5 - 'Quest for Dorinthia Special Edition Joint LP with Kyle': Kyles computer seems to lag the hell out of his Dink Smallwood.. so his first LP will need to be joint, so we started this together, first part is done, needs editing and uploading.
#6 - 'Dmod Creation Tutorials': haven't been working on these for quite a while, gonna make some when I get time, and hopefully finish the list up this year.
Plus three other projects that I'm not gonna talk about, cause they're secret until they see the light of day.
#1 - 'The Dark Avilan': Going well, getting closer to completion, should be out this year.
#2 - 'Charlie': Dmod I'm making with another dinker, nothing else to say; just wait for it.
#3 - 'Let's RACE Dink Smallwood': Not much to say, this projects pretty much done, just got a bit more editing to do, and some more parts to upload.
#4 - 'Let's Play World of DinkC': Don't really know how far along I am with this, since I don't know how long the game is, and the LP is made on-the-fly, not pre-recorded.
#5 - 'Quest for Dorinthia Special Edition Joint LP with Kyle': Kyles computer seems to lag the hell out of his Dink Smallwood.. so his first LP will need to be joint, so we started this together, first part is done, needs editing and uploading.
#6 - 'Dmod Creation Tutorials': haven't been working on these for quite a while, gonna make some when I get time, and hopefully finish the list up this year.
Plus three other projects that I'm not gonna talk about, cause they're secret until they see the light of day.
My only notable project right now is 'Mountain Story', which is, by my estimation, about halfway done, and that's just with the main storyline. I'm working on side quests and funny moments, such as using something and getting a funny response.
(EDIT) Of course, it completely went into standstill because the free trial ran out. T.T
(EDIT) Of course, it completely went into standstill because the free trial ran out. T.T
I am working on Prisnor and still need the major part, scripts that I didn't "borrow" from other dmods which are just for potions and such.
Meh, I have another dmod in the works. It's all planned out and the map is mapped out for the most part. I still have to detail it but that comes later. I have a few scripts made and a beginning cutscene roughly made. This one is built around fighting- although there might not be much leveling as it'll be pretty short. It'll take me a while as I'm really trying to create a world that changes on your decisions. I've planned around seven different endings for it. There will probably end up being around four different visions based on how much chaos was caused. So despite it being a relatively short dmod, it'll most likely take me a long time to complete(if I even decide to complete it). I'm also trying to give every enemy some unique ability.
It doesn't have a name right now. It does have a plot though.
Status: Early stages
Release date: Unknown/never
It doesn't have a name right now. It does have a plot though.
Status: Early stages
Release date: Unknown/never
not working on this dmod yet but,
The Overthrowing of King Daniel
Status:Not started
Release date: possibly in the next 3-4 years
currently working on my first few practice dmods
The Overthrowing of King Daniel
Status:Not started
Release date: possibly in the next 3-4 years
currently working on my first few practice dmods
April 8th 2013, 05:12 AM
shevek
Pydink editor and engine. They're nearing a releasable state, but I'm not working much on it at the moment. If people want me to work more on it, use it and ask me questions/give suggestions to me.
I have plans for a new dmod, but I've not done any work on it at all yet. The plans are cool, though. And secret, so I won't tell you anything.
I have plans for a new dmod, but I've not done any work on it at all yet. The plans are cool, though. And secret, so I won't tell you anything.
Project: Paninga
Status: 1/3 finished
Release date: Probably never
I have done very very little work on this in recent times. The project hasn't really progressed much since about 2007. I've been tempted to officially abandon the project, as most of what I've made is already quite old and large projects seem to be very hard to make when you only do one or two scripts every half year. (If I even manage that much, I see that the last update to my development thread was July 2011...)
In all reality I think I enjoy small(ish) projects like Quel more these days. For me it allows me to spend more creative energy as I'm more focussed on actually making something out rather than being busy focussing on 'how the heck this fits in with the rest of the DMOD'. It's just the freedom to try things out that may fail horribly without feeling bad about it that I like. The fact that I can blame the contest deadline for any problems Quel has also helps.
Status: 1/3 finished
Release date: Probably never
I have done very very little work on this in recent times. The project hasn't really progressed much since about 2007. I've been tempted to officially abandon the project, as most of what I've made is already quite old and large projects seem to be very hard to make when you only do one or two scripts every half year. (If I even manage that much, I see that the last update to my development thread was July 2011...)
In all reality I think I enjoy small(ish) projects like Quel more these days. For me it allows me to spend more creative energy as I'm more focussed on actually making something out rather than being busy focussing on 'how the heck this fits in with the rest of the DMOD'. It's just the freedom to try things out that may fail horribly without feeling bad about it that I like. The fact that I can blame the contest deadline for any problems Quel has also helps.
I still have projects, but all the ones I've mentioned here are cancelled.
I've done lots of work with Bounty Hunter, but it's far from complete. I'll probably release it at some point soon as an episode 1 of a series, then if time and motivation allows I'll continue the story in a smaller dmod.
This thread makes me wonder if Raven's still working on Green Voice In My Head 2.
Project: Fate of Destiny
Current Status: 50% maybe
Release Date: Eventually
Project: <REDACTED, Secret>
Current Status: Somewhere between 30 and 50%
Release Date: Unknown
Project: DSPT Video's
Current Status: Still recording and still editing.
Release Date: What release date? Sub to the DSPT Youtube channel if you wanna watch us.
Current Status: 50% maybe
Release Date: Eventually
Project: <REDACTED, Secret>
Current Status: Somewhere between 30 and 50%
Release Date: Unknown
Project: DSPT Video's
Current Status: Still recording and still editing.
Release Date: What release date? Sub to the DSPT Youtube channel if you wanna watch us.
I am currently working on a black and white, RTS/2d platformer game set in space... Kind of like a mix of Limbo and Age of Empires!
I've got a tilebased-map editor written and an engine that can run them with gravity and pixel-perfect collision. You can select one or several units and move them around and command them to chop wood. When you've got enough wood you can also build houses that increase the max population..
But that's about everything you can do at the moment, I've got tons to do in school so I'm taking a break from it.
When I get time the next thing I'll do is make dinosaurs that roam the planet and that will attack you if they can.
Screenshot!
Not working on anthing dink related... but I have an Idea I might make :3
I've got a tilebased-map editor written and an engine that can run them with gravity and pixel-perfect collision. You can select one or several units and move them around and command them to chop wood. When you've got enough wood you can also build houses that increase the max population..
But that's about everything you can do at the moment, I've got tons to do in school so I'm taking a break from it.
When I get time the next thing I'll do is make dinosaurs that roam the planet and that will attack you if they can.
Screenshot!
Not working on anthing dink related... but I have an Idea I might make :3
Well... I haven't much touched Shrine of the Dragon for maybe 2 years now, unfortunately. Wow. Time flies. Anyway, it's not abandoned and I do mean to continue when I can.
I have another fun dev file in the making that I fiddle with now and again, that'll see the light of day much sooner. Say within the next decade or so
I have another fun dev file in the making that I fiddle with now and again, that'll see the light of day much sooner. Say within the next decade or so