The Dink Network

Teleporting Monsters! - Modular Mob Modification Systems

March 21st, 2013
v1.00
Score : 7.0 good
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
This system involves teleporting monsters every 3-6 seconds onto Dink's position.

When a monster teleports, it plays an animation of seq 70. Which is a nice little effect. Then it gets dink's x and y values and uses them to set the monsters coordinates. It's not all that complicated of a script, but it's done pretty well. The nice thing about the animation playing is that you know the sprite is coming so as long as your moving it can't land exactly on you and deal touch damage right away.

This file provides a dmod for demonstration purposes.

To me, it doesn't feel like your normal everyday monsters should be able to posses this teleportation ability. So I don't think it should be used for that. I feel like it's more of a wizard ability. I suppose monsters could use it, if they were like blessed by a wizard or something.

If you can't figure out how to make monsters teleport onto dink, get this file.