Malachi the Jerk
Released: | February 4th, 2014 |
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File Size: | 3.13 MB |
Downloads: | 235 |
Release Notes: | Features: Added graphic of logic puzzle hints that can be displayed ingame (suggested by shevek). Made jukebox well announce itself, and made it continue to play until you leave the area. grar.c: Added a small hint for the player. Made Dink actually SIT at the bar during the intro. Fine, fine, instances of kill_game() have been replaced with restart_game() by popular demand (except the escape menu "quit" option). Go ahead, shatter all my dreams. ;_; Fixes: Ghostdie.c crash fix! No longer crashes in Dink Smallwood 1.08 (standard) if you never talk to Rod by the end of the DoP. Removed ghost knights' ability to walk through hardness, it was causing them to get stuck sometimes =( Fixed freeze when hitting gardener and well simultaneously. Fixed shells that would talk to you even when wasps were present. Added an unfreeze to lraise.c in case you gain a level at the wrong instant while frozen (VERY unlikely, but I had it happen). Fixed alignment across screens of some sprites in Malachi's house. Fixed bug where you could generate multiple instances of the secret boss at once. Also many minor fixes and spelling/typo fixes (see changelog.txt for all). |
Play: | Play this D-Mod right now in your web browser! (More Info) |
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