The Dink Network

Beginning of Evil

Most of the DMOD is a lot like this.
July 26th, 2003
Score : 6.0 fair
King He/Him United States bloop
A mother ducking wizard 
Beginning of Evil is an interesting conundrum. It has some really interesting strengths, but the many weaknesses overpower these strengths for the most part.

Pros: An interesting plot. The first dungeon has some very cool ideas behind it, as does the first boss encounter. The game has a distinct 'Zelda' feel, which was accomplished by borrowing Zelda MIDIs and having Zelda-esque dungeons.

Cons: Difficult. Very Difficult. To get to the first dungeon, you have to go through wave after wave of stupid screenlocked Priests. First of all, its kind of silly that there are just hundreds of Priests walking around outside a church. There is nothing wrong with that, its just silly. But there isn't any way to fill up your life easily, and you are quickly overpowered by them. And once you get to the first dungeon, there are even stronger monsters that will make your playtime a living hell. I recommend cheating. I normally would not, but after trying to go through the dungeon without cheating, and dying too many times to count, I just gave up.

And while the first dungeon has a really cool idea behind it (I think it works best as a surprise, so I won't spoil it), it is confusing. Very confusing. And the first boss is kind of cool too. You have to think to beat it. But it just takes so *long* to kill him, and without any healing potions, it proved impossible for me to beat him without cheats. And even with cheating, I had a hell of a time.

The second dungeon isn't very good at all. It isn't fun, and is (here's that word again) frustrating. Essentially, its a maze with hidden pits that bring you back out of the dungeon. Hidden pits. My recommendation: turn on debug mode so the hidden pits aren't so hidden anymore.

Overall, it has a couple neat ideas, and the Zelda references are kinda neat. But the frustration and difficulty just bring this D-Mod down.