I've kept every single e-mail that was sent to me regarding Dink
(except the ones that also included files, like when people e-mailed me
D-Mods). So below are some of the e-mails I received regarding
Lost in Dink. Sometimes below each e-mail is some of my comments
in italics. I also blanked out the e-mail addresses of the people
who were not really active in the Dink scene, to lessen harassment.
From: wyndo@cxo.com
To: redink1@hotmail.com
Subject: New Dmods for the TimeLine
Date: Mon, 24 Aug 1998 19:27:06 -0500
From wyndo@cxo.com Mon Aug 24 17:25:10 1998
Return-Path: wyndo@bbs.cxo.com
Received: from MHS by bbs.cxo.com with MHS id BDBLAHDK
; Mon, 24 Aug 1998
19:27:30 -0500
Message-ID: <TCPSMTP.18.8.24.-13.27.6.2510530753.2677232@bbs.cxo.com>
Well Dinkopolis takes place right after the original Adventure... and
Hembar is alive for years to come, so that would kinda not work to kill
him years earlier than a point where he's still alive...
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telnet://bbs.cxo.com (208.132.79.2)
http://www.cxo.com/
Wichita, KS (316) 682-7346
Voice: (316) 682-5838
From: wyndo@cxo.com
To: redink1@hotmail.com
Subject: New Dmods for the TimeLine
Date: Wed, 26 Aug 1998 14:50:24 -0500
From wyndo@cxo.com Wed Aug 26 12:47:40 1998
Return-Path: wyndo@bbs.cxo.com
Received: from MHS by bbs.cxo.com with MHS id AODCBJFA
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Message-ID: <TCPSMTP.18.8.26.14.50.24.2510530753.2679578@bbs.cxo.com>
Hi,
Did you get my reply on your plotline for the chonography? I can add the
2nd one, but the "unknown" one conflicts with existing plots.
Did you
want me to add the 2nd one?
Mike.
-=-=Sent via CONNECTions BBS. Contact Info below=-=-
telnet://bbs.cxo.com (208.132.79.2)
http://www.cxo.com/
Wichita, KS (316) 682-7346
Voice: (316) 682-5838
This is the e-mail that prompted the name change from Unknown to
Lost in Dink.
From: wyndo@cxo.com
To: redink1@hotmail.com
Subject: New Dmods on the TimeLine (No conflicts now!)
Date: Tue, 1 Sep 1998 17:27:02 -0500
From wyndo@cxo.com Tue Sep 1 15:24:46 1998
Return-Path: wyndo@bbs.cxo.com
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Message-ID: <TCPSMTP.18.9.1.-15.27.2.2510530753.2685596@bbs.cxo.com>
Okay thanks for the info for the timeline. My memory (lately) isn't so
good but I'll try to update the next time I update my site :)
-=-=Sent via CONNECTions BBS. Contact Info below=-=-
telnet://bbs.cxo.com (208.132.79.2)
http://www.cxo.com/
Wichita, KS (316) 682-7346
Voice: (316) 682-5838
From: Gary Hertel <nexis@ethergate.com>
To: redink1@hotmail.com
Subject: Dink
Date: Fri, 11 Sep 1998 22:36:09 -0700
MIME-Version: 1.0
From nexis@ethergate.com Fri Sep 11 22:35:11 1998
Received: from ethergate.com [209.210.8.136] by mail.ethergate.com with
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Your latest dmod update still doesn't have the pathname info. If
you're
using winzip make sure to check the recurse folder box.
Anyways, I didn't see my web page on your site. I also don't think I saw
any of RTsoft's dmods but maybe you didn't upload them yet or don't plan
to.
The Dink DarkWoods
http://users.ethergate.com/nexis/
Nice site by the way. Pretty good dmod too. :) I did notice
a few
hardness bugs(one by the house with all the ducks next to it) and
the
game seems to freeze if you don't have enough money when you go to the
well.
Thanks,
Gary Hertel
From: Gary Hertel <nexis@ethergate.com>
To: Dan Walma <redink1@hotmail.com>
Subject: Re: Dink
Date: Sat, 12 Sep 1998 14:09:07 -0700
MIME-Version: 1.0
From nexis@ethergate.com Sat Sep 12 14:08:12 1998
Received: from ethergate.com [209.210.9.4] by mail.ethergate.com with
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X-Mailer: Mozilla 4.04 [en] (Win95; U)
References: <19980912202824.26051.qmail@hotmail.com>
Ok, cool. I'll post the link to your dmod on my site.
By the way, my site's named the Dink Darkwoods, not the Dink Smallwoods.
Thanks,
Gary Hertel
Dan Walma wrote:
> I just posted Version 3 today, which has the pathname info.
Your site
> is now there, and the RTSoft Dmods will be up in a few days.
>
> The well freezes up? Dang it. I might have
changed that in Version 2,
> but if not, I'll post Version 4 tonight or tomorrow.
>
> And thanks for the words of encouragement and the link. BTW,
Prophecy of
> the Ancients is really good. I can't wait for the full
version to come
> out.
>
> Thanks,
>
> Dan Walma
> Redink1's Smallnet
>
> ______
> From: Gary Hertel <nexis@ethergate.com>
>
> Your latest dmod update still doesn't have the pathname info.
If you're
> using winzip make sure to check the recurse folder box.
>
> Anyways, I didn't see my web page on your site. I also don't
think I saw
> any of RTsoft's dmods but maybe you didn't upload them yet or
don't plan
> to.
>
> The Dink DarkWoods
> http://users.ethergate.com/nexis/
>
> Nice site by the way. Pretty good dmod too. :) I
did notice a few
> hardness bugs(one by the house with all the ducks next to it)
and the
> game seems to freeze if you don't have enough money when you
go to the
> well.
>
> Thanks,
>
> Gary Hertel
>
> ______________________________________________________
> Get Your Private, Free Email at http://www.hotmail.com
From: "Ryan Staake" <#####@hotmail.com>
To: redink1@hotmail.com
Subject: Lost in Dink
Date: Tue, 15 Sep 1998 08:44:13 PDT
Received: from 129.1.198.127 by www.hotmail.com with HTTP;Tue, 15 Sep
1998
08:44:13 PDT
X-Originating-IP: [129.1.198.127]
I'm stuck in Lost in Dink. I got the weird key for the door in the
Goblin Caves, but there's nothing in the room. I found the secret
room
with the sword and the magic boots, but if there are other secrets I
need to find, I can't find them. Can you give me some hints?
Thanks.
---------------------------------------------
Ryan Staake
#####@hotmail.com
http://www.geocities.com/Athens/Delphi/6914/
---------------------------------------------
"Every real thought on every real subject
knocks the wind out of somebody or other."
-- Oliver Wendell Holmes
---------------------------------------------
______________________________________________________
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This is the e-mail that made me realize that Lost in Dink v1.3 was
unbeatable. I was messing with visions, and I ended up 'visioning'
the transporter from Boot to Jight, so you couldn't see it in the game.
Oops.
From: CF <#####@icanect.net>
To: redink1@hotmail.com
Subject: Dink Craft
Date: Mon, 05 Oct 1998 19:48:54 -0400
MIME-Version: 1.0
From #####@icanect.net Sun Oct 4 18:57:37 1998
Received: from default (247.p1.Tnt02.MIA.Icanect.Net
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First.........thank you very much for providing the "fun"!!
Obviously I found Dink Craft (by getting necklace from Donna.....giving
it
to Victoria in exchange for the rock.....showing the rock to Thok)......my
request now is to be led in the direction of the second d-mod in Kill
The
Ducks.......I'm "still" looking but am currently stumped :-).
I beat the
game but haven't found the secret!
Again.......many thanks..........keep up the great work!! I'm on my way
to
look for that "other" secret :-)!!
Smiley
From: CF <#####@icanect.net>
To: redink1@hotmail.com
Subject: Kill the Ducks
Date: Mon, 05 Oct 1998 20:57:17 -0400
MIME-Version: 1.0
From #####@icanect.net Sun Oct 4 20:06:03 1998
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So......"all secrets are in their names" huh???!!!!!!!
HMMMMMMMMMMM :-)
"Help"!!
FYI.......when in the dungeon.....if you talk to Bob everything locks up
and
you have to reboot. Is this the "bug" you were talking
about on your web
page??
Smiley
From: CF <#####@icanect.net>
To: redink1@hotmail.com
Subject: You
Date: Tue, 06 Oct 1998 12:56:08 -0400
MIME-Version: 1.0
From cjsmile@icanect.net Mon Oct 5 12:05:01 1998
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Wow....thanks for such a quick response!! I'm a little confused
though........is there not another d-mod hidden somewhere in Kill the
Ducks?? It seems I've done all I can as I've finished the game
without
coming across it. If there is......please head me in its direction
:-). I
guess the sign "some are behind walls" isn't really a clue for
the d-mod
either (but for the wall where the boots & sword are maybe?)
The hidden area above the castle was neat too :-). I like your
sense of
humor and imagination.
I hope you have as much fun making the d-mods as we do playing them!!
I for
one really do appreciate your efforts!!
Smiley
From: "TJ" <#####@mindspring.com>
To: <redink1@hotmail.com>
Subject: NAME THAT TUNE
Date: Mon, 5 Oct 1998 21:27:18 -0200
MIME-Version: 1.0
From mstit@mindspring.com Mon Oct 5 18:32:05 1998
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I know exactly where you got that Mortal Combat music in "Lost in
Dink".
It's called 'kombat.mid' and you got it from
'http://freespace.virgin.net/jeremy.m/'
Am I right? ~TJ~
He wasn't right. I forgot where I got it from, but that wasn't
the place.
From: CF <#####@icanect.net>
To: "Dan Walma" <redink1@hotmail.com>
Subject: Gender
Date: Thu, 08 Oct 1998 16:30:45 -0400
MIME-Version: 1.0
From cjsmile@icanect.net Wed Oct 7 15:45:28 1998
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:-). I'm a "she" not a he :-). Thanks for the
hint.......I'm off to be
abnormal now so I can find your other work of art :-)
Smiley
From: "Tommy Nyberg" <#####@hotmail.com>
To: redink1@hotmail.com
Subject: D-MOD
Date: Fri, 30 Oct 1998 09:15:52 PST
Received: from 62.20.193.133 by www.hotmail.com with HTTP;Fri, 30 Oct
1998
09:15:52 PST
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Well, I´m writing a D-Mod right now and I wonder if I get your
permission to use a guy named really evil monster (really evil boncas
little brother. Please... :)
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I don't think he ever completed the D-Mod he was working on (heck,
probably only 1 out of 100 D-Mods that were started were ever released).
From: "Tommy Nyberg" <#####@hotmail.com>
To: redink1@hotmail.com
Subject: Secret D-Mod
Date: Fri, 30 Oct 1998 10:04:30 PST
Received: from 62.20.193.133 by www.hotmail.com with HTTP;Fri, 30 Oct
1998
10:04:30 PST
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In Lost In Dink, where the **** is the 2nd secret D-Mod??
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