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The Dink pallete
If I were to replace all the graphics in Dink by graphics in 24-bit color with a normal pallete, what would it need to change the pallete itself?

I've tried editing the splash.bmp file (saving it as a 24-bit bmp) but it shows up as a screwed up pictuire and I was under the impression the splash screen determined the pallete that was going to be used.
Re: The Dink pallete
: If I were to replace all the graphics in Dink by graphics in 24-bit color with a normal pallete, what would it need to change the pallete itself?

: I've tried editing the splash.bmp file (saving it as a 24-bit bmp) but it shows up as a screwed up pictuire and I was under the impression the splash screen determined the pallete that was going to be used.



this was covered on the dmod-dev mailing list... you could read the archives for more info..
Re: The Dink pallete
: If I were to replace all the graphics in Dink by graphics in 24-bit color with a normal pallete, what would it need to change the pallete itself?

: I've tried editing the splash.bmp file (saving it as a 24-bit bmp) but it shows up as a screwed up pictuire and I was under the impression the splash screen determined the pallete that was going to be used.



As far as I know, you cannot use 24-bit graphics in Dink. However you can use other 256-color palette like the normal Windows 256-color, but you need to change splash.bmp as well as ts01.bmp. Since every other graphics will change color with the new palette, you will most likely need to change every single graphics...
Re: The Dink pallete
: If I were to replace all the graphics in Dink by graphics in 24-bit color with a normal pallete, what would it need to change the pallete itself?

: I've tried editing the splash.bmp file (saving it as a 24-bit bmp) but it shows up as a screwed up pictuire and I was under the impression the splash screen determined the pallete that was going to be used.



I know; I tried it to, whether saving as 24 or 256 gives the same result: strange colors in ALL the graphics. The only way, so I've been told (or rather read on the board) is to change ALL graphics in Dink and only a couple of Dinkers did that (very few actually).



So I let that drop. I focused on the title-screen instead, but that one shows the same: you get it allright on Paint or whatever, but as soon as it is in Dink, the colors change.

I don't know how to fix that, perhaps anybody out there does? :)
It's &quot;palette&quot;, not &quot;pallette&quot;! :-P <sup>[NT]</sup>
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Re: It's &quot;palette&quot;, not &quot;pallette&quot;! :-P
Picky picky, well I think I have a large enough vocabulary for a non-English speaker :)