📧 Message Board Archive

Hi
Hi, I'm Tom and I'm new to these forums. I'm working with Jamie Shepherd on his New Beginnings Series. I came to the forums to ask if anyone knows how the vision change thing works...



How do make the game start at a certain vision and change when you talk to someone. For example you might talk to somebody, backtrack a screen and the tree that was there is no longer as you are in another vision. If anyone can help pleez do



Thx

Tom
Re: Hi
: Hi, I'm Tom and I'm new to these forums. I'm working with Jamie Shepherd on his New Beginnings Series. I came to the forums to ask if anyone knows how the vision change thing works...

: How do make the game start at a certain vision and change when you talk to someone. For example you might talk to somebody, backtrack a screen and the tree that was there is no longer as you are in another vision. If anyone can help pleez do

: Thx

: Tom

Welcome to the community! :) Always nice to have a new member.
Re: Hi
: Hi, I'm Tom and I'm new to these forums. I'm working with Jamie Shepherd on his New Beginnings Series. I came to the forums to ask if anyone knows how the vision change thing works...

: How do make the game start at a certain vision and change when you talk to someone. For example you might talk to somebody, backtrack a screen and the tree that was there is no longer as you are in another vision. If anyone can help pleez do

: Thx

: Tom



Well, you could do something like this when Dink enters a screen:



void main(void)

{

if (&story == 1)

     {

     &vision = 1;

     //&vision can change the vision, you shouldn't use force_vision();

     }

}



Then you should go to the editor, go to the screen where you want it to happen, press B, enter the script's name and that's it.



Simeon
Re: Hi
: : Hi, I'm Tom and I'm new to these forums. I'm working with Jamie Shepherd on his New Beginnings Series. I came to the forums to ask if anyone knows how the vision change thing works...

: : How do make the game start at a certain vision and change when you talk to someone. For example you might talk to somebody, backtrack a screen and the tree that was there is no longer as you are in another vision. If anyone can help pleez do

: : Thx

: : Tom

: Well, you could do something like this when Dink enters a screen:

: void main(void)

: {

: if (&story == 1)

:   {

:   &vision = 1;

:   //&vision can change the vision, you shouldn't use force_vision();

:   }

: }

: Then you should go to the editor, go to the screen where you want it to happen, press B, enter the script's name and that's it.

: Simeon





Thankyou kindly ;)