: Hi, I'm Tom and I'm new to these forums. I'm working with Jamie Shepherd on his New Beginnings Series. I came to the forums to ask if anyone knows how the vision change thing works...
: How do make the game start at a certain vision and change when you talk to someone. For example you might talk to somebody, backtrack a screen and the tree that was there is no longer as you are in another vision. If anyone can help pleez do
: Thx
: Tom
Welcome to the community! :) Always nice to have a new member.
: Hi, I'm Tom and I'm new to these forums. I'm working with Jamie Shepherd on his New Beginnings Series. I came to the forums to ask if anyone knows how the vision change thing works...
: How do make the game start at a certain vision and change when you talk to someone. For example you might talk to somebody, backtrack a screen and the tree that was there is no longer as you are in another vision. If anyone can help pleez do
: Thx
: Tom
Well, you could do something like this when Dink enters a screen:
void main(void)
{
if (&story == 1)
{
&vision = 1;
//&vision can change the vision, you shouldn't use force_vision();
}
}
Then you should go to the editor, go to the screen where you want it to happen, press B, enter the script's name and that's it.
Simeon
: : Hi, I'm Tom and I'm new to these forums. I'm working with Jamie Shepherd on his New Beginnings Series. I came to the forums to ask if anyone knows how the vision change thing works...
: : How do make the game start at a certain vision and change when you talk to someone. For example you might talk to somebody, backtrack a screen and the tree that was there is no longer as you are in another vision. If anyone can help pleez do
: : Thx
: : Tom
: Well, you could do something like this when Dink enters a screen:
: void main(void)
: {
: if (&story == 1)
: {
: &vision = 1;
: //&vision can change the vision, you shouldn't use force_vision();
: }
: }
: Then you should go to the editor, go to the screen where you want it to happen, press B, enter the script's name and that's it.
: Simeon
Thankyou kindly ;)