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YEAAAAAAAA HA HA HA HA my crotch is destroying
if yous didnt know, im working on a HUGE DMOD called CROTCHES OF DESTRUCTION. i need some advice. see i got the idea of the story from a star wars book. good witches VS bad witches with luke, han, and leia somehow in the middle of the conflict. cept dink will be, hee hee. anyway since the force or whatever used in a bad way makes the witches bad (come to the dark side) im thinking about the same for dink. if dink abuses his strength (ie killing innocent people, taking a dump in public) he will become more evil. im thinking about more evilness making magic more powerfull, but what should the penalty be? less experience gained? enemies more powerfull? i really dont know. what advantage does the light side have anyway?
damn you
No all cap's posts!



--WC
Eh?
Where is he using ALL CAPS?  The whole message wasn't in caps... the whole subject wasn't in caps... in this case the caps were used (sparingly) for emphasis, you silly fool :)
Re: YEAAAAAAAA HA HA HA HA my crotch is destroying
: if yous didnt know, im working on a HUGE DMOD called CROTCHES OF DESTRUCTION. i need some advice. see i got the idea of the story from a star wars book. good witches VS bad witches with luke, han, and leia somehow in the middle of the conflict. cept dink will be, hee hee. anyway since the force or whatever used in a bad way makes the witches bad (come to the dark side) im thinking about the same for dink. if dink abuses his strength (ie killing innocent people, taking a dump in public) he will become more evil. im thinking about more evilness making magic more powerfull, but what should the penalty be? less experience gained? enemies more powerfull? i really dont know. what advantage does the light side have anyway?

 

wow, great idea (hope it'll have a light saber)

but y not chose if u wanna play the dark side or the good side? but nevermind....

if u do somthing bad y not have a little bar that shows you how evil u r geting, and when u do something good it goes down, and when its totally evil u turn to the darkside.

Then again, i have no idea what the hell your on about this starwars thing, sooooo i'll leave ya alone :)
im using a same system, read!!!
When you kill someone in TNH, you will be known as a evil dude in town, how?



main.c:

&evil == 0



in a persons script:

void kill(void)

{

&evil += 1;

}



to make special things, when people hate you:



choice_start();

"Where am I"

(&evil < 5)"Can you tell me how to get to Rablesk"

(&evil < 10)"Who are you"

"leave"

choice_end();



im using the same scripting system that make people hate you more than before you killed someone.
Re: im using a same system, read!!!
: When you kill someone in TNH, you will be known as a evil dude in town, how?

: main.c:

: &evil == 0

: in a persons script:

: void kill(void)

: {

: &evil += 1;

: }

: to make special things, when people hate you:

: choice_start();

: "Where am I"

: (&evil < 5)"Can you tell me how to get to Rablesk"

: (&evil < 10)"Who are you"

: "leave"

: choice_end();

: im using the same scripting system that make people hate you more than before you killed someone.



Well... There is nothing special with that system, but it's good that you learn from Morrowind (sorry, WC. ;)). What about making F5 quicksave the game and F9 quicksave it? :o
Re: im using a same system, read!!!
: : When you kill someone in TNH, you will be known as a evil dude in town, how?

: : main.c:

: : &evil == 0

: : in a persons script:

: : void kill(void)

: : {

: : &evil += 1;

: : }

: : to make special things, when people hate you:

: : choice_start();

: : "Where am I"

: : (&evil < 5)"Can you tell me how to get to Rablesk"

: : (&evil < 10)"Who are you"

: : "leave"

: : choice_end();

: : im using the same scripting system that make people hate you more than before you killed someone.

: Well... There is nothing special with that system, but it's good that you learn from Morrowind (sorry, WC. ;)). What about making F5 quicksave the game and F9 quicksave it? :o



"...F9 quickload it", i mean. Good luck! :)



PS: I have thought of making a Morrowind-inspired D-Mod, but i have way too many projects already... Skeleton E is probably finished soon, so is another project. :)
Re: im using a same system, read!!!
Morrowind will no doubt get at least a token nod in my d-mod, what with mixed up games being the theme and all.
Re: im using a same system, read!!!
: Morrowind will no doubt get at least a token nod in my d-mod, what with mixed up games being the theme and all.



Great idea Ehasl! Finally you come up with a good idea. Now, let me finish my pizza, and I design a quicksave quickload script. ( "ehasl will get a credit :) " ) btw. this a good idea?



quicksave F5:

void main(void)

{

save_game(200);

kill_this_task();

}



quickload F6:

void main{void}

{

load_game(200);

kill_this_task();

}
Re: YEAAAAAAAA HA HA HA HA my crotch is destroying
: : if yous didnt know, im working on a HUGE DMOD called CROTCHES OF DESTRUCTION. i need some advice. see i got the idea of the story from a star wars book. good witches VS bad witches with luke, han, and leia somehow in the middle of the conflict. cept dink will be, hee hee. anyway since the force or whatever used in a bad way makes the witches bad (come to the dark side) im thinking about the same for dink. if dink abuses his strength (ie killing innocent people, taking a dump in public) he will become more evil. im thinking about more evilness making magic more powerfull, but what should the penalty be? less experience gained? enemies more powerfull? i really dont know. what advantage does the light side have anyway?

:  

: wow, great idea (hope it'll have a light saber)

: but y not chose if u wanna play the dark side or the good side? but nevermind....

: if u do somthing bad y not have a little bar that shows you how evil u r geting, and when u do something good it goes down, and when its totally evil u turn to the darkside.

: Then again, i have no idea what the hell your on about this starwars thing, sooooo i'll leave ya alone :)



the story is inspired by star wars, not based on it. im not gonna have stormtroopers and dewbacks or anything.
Re: YEAAAAAAAA HA HA HA HA my crotch is destroying
Hmmm, in a sense, it sounds like the way I was doing for my epic dmod "The Other World". (Go to see my own review about my trailor of TOW. You would understand a little more what I am talking about.)



In my opinion about this light vs dark thing, if you can really do any kind of trick, I would suggest that each side has its own different magic spells or even different weapons or armory that you can use. If you lean toward one side, then people on the other side would become your enemies. Magic spells on the light side should be more life enhancing, more defensive and less aggressive, like heal, golden shield, invinsible, and so on. On the other hand, evil magic should be more powerful, destructive, and pure evil. However, in order to keep the game in balance, light side should be able to get more bonus or more defensive armory. People of evil side should be able to do the killing easier, but you might set up the gameplot so that it will be harder to finally fulfill the ultimate goal. Let the light side more resilient.



People should be able to finish the game from either side. Light side should have more creative missions to help people (and better rewards), while evil side basically wants to destroy everything.
Re: YEAAAAAAAA HA HA HA HA my crotch is destroying
: Hmmm, in a sense, it sounds like the way I was doing for my epic dmod "The Other World". (Go to see my own review about my trailor of TOW. You would understand a little more what I am talking about.)

: In my opinion about this light vs dark thing, if you can really do any kind of trick, I would suggest that each side has its own different magic spells or even different weapons or armory that you can use. If you lean toward one side, then people on the other side would become your enemies. Magic spells on the light side should be more life enhancing, more defensive and less aggressive, like heal, golden shield, invinsible, and so on. On the other hand, evil magic should be more powerful, destructive, and pure evil. However, in order to keep the game in balance, light side should be able to get more bonus or more defensive armory. People of evil side should be able to do the killing easier, but you might set up the gameplot so that it will be harder to finally fulfill the ultimate goal. Let the light side more resilient.

: People should be able to finish the game from either side. Light side should have more creative missions to help people (and better rewards), while evil side basically wants to destroy everything.



dink and the good witches already have a commone emeny. i do not wanna make different items cause dink's evilness will change from all good to slightly evil to wicked, et cetra. it wont just be good/evil. i just want it to be a little thing that effects how powerfull spells are and something else once i figure it out.

Re: YEAAAAAAAA HA HA HA HA my crotch is destroying
: : Hmmm, in a sense, it sounds like the way I was doing for my epic dmod "The Other World". (Go to see my own review about my trailor of TOW. You would understand a little more what I am talking about.)

: : In my opinion about this light vs dark thing, if you can really do any kind of trick, I would suggest that each side has its own different magic spells or even different weapons or armory that you can use. If you lean toward one side, then people on the other side would become your enemies. Magic spells on the light side should be more life enhancing, more defensive and less aggressive, like heal, golden shield, invinsible, and so on. On the other hand, evil magic should be more powerful, destructive, and pure evil. However, in order to keep the game in balance, light side should be able to get more bonus or more defensive armory. People of evil side should be able to do the killing easier, but you might set up the gameplot so that it will be harder to finally fulfill the ultimate goal. Let the light side more resilient.

: : People should be able to finish the game from either side. Light side should have more creative missions to help people (and better rewards), while evil side basically wants to destroy everything.

: dink and the good witches already have a commone emeny. i do not wanna make different items cause dink's evilness will change from all good to slightly evil to wicked, et cetra. it wont just be good/evil. i just want it to be a little thing that effects how powerfull spells are and something else once i figure it out.



Maybe you could base it similiar to The Legend of Zelda. That world had a light side and a dark side. You could let Dink use the light side to power up, meet the witches, etc., sort of a intro that you play. Dink meets everyone, finds/buys weapons and such and then travels to the dark side to fight the baddies.