: : I finaly got around to makeing a map, but I'm not sure how to get the "m" key to read it. Whats the best way to do this?
: 1. make a global var (in main.c) named &s2-mapput
: 2. put the map screenshot into tiles\map1.bmp
: when you want the player to "own" the map, make &s2-mapput !=, <>, whatever (not equal) 0.
: OR make a script called BUTTON6 in the story folder. this what controls M key. use
: show_bmp(" ", 1, 0); to show a bmp. ps the 1 there is what makes the little signal that shows where dink is at on the map (if not indoors).
Now I can bring up the map bmp, but it just shows a black and white image over the dink game. Mabey I'll try button 6 :p