: Are you going to be making a d-mod soon then bin?
: And what things would you like to see in the Advanced tutorial d-mod?
Aah... Now you're talking! ;)
Well, I started making a D-mod (although I consider it still as an experiment since I'm still learning scripting) as soon as I finished the original and discovered I could make my own. I thought that was REALLY cool! And so it is, but... ouch! scripting! I know what I want to do in the game, but don't know how to make it work (yeah, I do know all the basic stuff about talk, hit, touch, choice, blocker, warp, move, sound, create sprite, script run before screen etc. etc.)
The thing I'm struggling most with is variables/globals (what's exactly the difference between them?) and how to make different storylines work at the same time. You're tutorial showed me the command to make a storyline go from 1 to 2 etc. in a way I didn't even knew could work. I just put:
if (&story == 0) at the beginning and:
&story = 1 at the end of a script. And in the next one the same, but then replaced the 0 by 1 and the 1 by 2. That's really linear and don't offer room for subs.
So, that's one thing I would really like to see explained thoroughly, including how to make scripts with, for example, if (&story == 0) AND if (&man == 5) BUT when &fish == < 8. I know those are explained in other files, and I do understand the principles of them, but I can't make them work yet.
And though I know the ==, > and <, and I think I know the >= and <= ('equals or more' and 'equals or less', right?) I don't know the !=, +=, -+, / and *. (Math never was my favorite ;) )
And while I'm at it, I still haven't figured out what &junk, &crap, &num, char string and my_proc() means and what you use it for.
O yes, and how to make vision-switch. Once again: I understand the principle, but don't know how to make it work. If Dink does THIS, then vision should be 1 THERE. Or: If Dink finds THIS, then the blocker should be gone THERE (or the guy should give him THAT); that kinda stuff.
And about the D-mod... I still think it's a bit too soon to call that what I'm doing a D-mod, but oh, well... any attempt sort of is one, isn't it?
anyway... bout my D-mod (THERE, I've said it: MY D-mod ;) ) is about Dink going, after his adventure in The Isle of Croth, to the town where Dorinthia made them a new home. But Dorinthia found out what he has been doing on Croth (yeah, everybody knows what he'd been doing there!) and leaves him. So now he is a divorced man, free to roam the earth again... And then he receives a letter from his grandfather who he never saw in his life 'cause his parents moved soon after he was born to Stonebrook. His granddad asks for his help, but before he can go there he has to find out where exactly that is (ever wondered where Dink was born? well, it wasn't in Stonebrook as far as I'm concerned).
I've got no idea how far I'm going to get with this, but I'm still working on it. But with your Advanced Scripting Tutorial I guess I should get quite a move on it! ;)
Well, having said all this - apart from the fact that I hope you've got some suggestions for your new tutorial :) - ... should or shouldn't I put the info about the D-mod in the timeline to see if it's ok? I mean... I don't know if it'll ever be a proper D-mod nor do I know what kind (yeah, ofcourse about Dink, but a demo or a romp - or perhaps, who knows, even something larger?)
What's your - or for that fact, anybody elses - opinion?