📧 Message Board Archive

Story versus Action
I've been playing around with the idea to create a small quest d-mod in which you get to know multiple main characters as they advance through the story. There won't be much action though, only a couple of battles and little adventuring. In other words, almost completely story-driven. I'd like to know if there's interest in such a d-mod.
Re: Story versus Action
: I've been playing around with the idea to create a small quest d-mod in which you get to know multiple main characters as they advance through the story. There won't be much action though, only a couple of battles and little adventuring. In other words, almost completely story-driven. I'd like to know if there's interest in such a d-mod.



I always liked a good story

Yes, I'd be interested
Kyle, I'd be interested in any DMod that I didn't have to write myself :P (not that I've ever put anything together worthy of upping to the community).



What do you mean by "story" driven? ... We're at least talking some tough puzzles, right?



James
Re: Yes, I'd be interested
: Kyle, I'd be interested in any DMod that I didn't have to write myself :P (not that I've ever put anything together worthy of upping to the community).

: What do you mean by "story" driven? ... We're at least talking some tough puzzles, right?

: James



I mean, playing like going through a book, linear is a better word. There may be some puzzles if I can get them scripted (I have thought about that yes).

Re: Yes, I'd be interested
: : Kyle, I'd be interested in any DMod that I didn't have to write myself :P (not that I've ever put anything together worthy of upping to the community).

: : What do you mean by "story" driven? ... We're at least talking some tough puzzles, right?

: : James

: I mean, playing like going through a book, linear is a better word. There may be some puzzles if I can get them scripted (I have thought about that yes).



Wow that sounds a lot like EfPi..:)

Re: Yes, I'd be interested
: : : Kyle, I'd be interested in any DMod that I didn't have to write myself :P (not that I've ever put anything together worthy of upping to the community).

: : : What do you mean by "story" driven? ... We're at least talking some tough puzzles, right?

: : : James

: : I mean, playing like going through a book, linear is a better word. There may be some puzzles if I can get them scripted (I have thought about that yes).

: Wow that sounds a lot like EfPi..:)



Hey!, It would be easy to make that into a mystery. A whodunnit.
Re: Yes, I'd be interested
: : : : Kyle, I'd be interested in any DMod that I didn't have to write myself :P (not that I've ever put anything together worthy of upping to the community).

: : : : What do you mean by "story" driven? ... We're at least talking some tough puzzles, right?

: : : : James

: : : I mean, playing like going through a book, linear is a better word. There may be some puzzles if I can get them scripted (I have thought about that yes).

: : Wow that sounds a lot like EfPi..:)

: Hey!, It would be easy to make that into a mystery. A whodunnit.



Somehow a linear mystery doesn't some very interesting. A non-linear mystery on the othe rhand could be a lot of fun IMHO.
Re: Yes, I'd be interested
: : : : Kyle, I'd be interested in any DMod that I didn't have to write myself :P (not that I've ever put anything together worthy of upping to the community).

: : : : What do you mean by "story" driven? ... We're at least talking some tough puzzles, right?

: : : : James

: : : I mean, playing like going through a book, linear is a better word. There may be some puzzles if I can get them scripted (I have thought about that yes).

: : Wow that sounds a lot like EfPi..:)

: Hey!, It would be easy to make that into a mystery. A whodunnit.



No More Burning Trees??  ;(       >^++^<

Re: Yes, I'd be interested
: : : : : Kyle, I'd be interested in any DMod that I didn't have to write myself :P (not that I've ever put anything together worthy of upping to the community).

: : : : : What do you mean by "story" driven? ... We're at least talking some tough puzzles, right?

: : : : : James

: : : : I mean, playing like going through a book, linear is a better word. There may be some puzzles if I can get them scripted (I have thought about that yes).

: : : Wow that sounds a lot like EfPi..:)

: : Hey!, It would be easy to make that into a mystery. A whodunnit.

: No More Burning Trees?? ;( >^++^<



I agree, don't make dink linear...i always liked the whole freedom to go wherever thing.  I mean, a sequence of events you have to do is fine, as long as you can do them at your own pace, or go back and do something else before continuing, that kind of thing.

Re: Yes, I'd be interested
: : : : : : Kyle, I'd be interested in any DMod that I didn't have to write myself :P (not that I've ever put anything together worthy of upping to the community).

: : : : : : What do you mean by "story" driven? ... We're at least talking some tough puzzles, right?

: : : : : : James

: : : : : I mean, playing like going through a book, linear is a better word. There may be some puzzles if I can get them scripted (I have thought about that yes).

: : : : Wow that sounds a lot like EfPi..:)

: : : Hey!, It would be easy to make that into a mystery. A whodunnit.

: : No More Burning Trees?? ;( >^++^<

: I agree, don't make dink linear...i always liked the whole freedom to go wherever thing. I mean, a sequence of events you have to do is fine, as long as you can do them at your own pace, or go back and do something else before continuing, that kind of thing.



Well, that's not going to be there :)