I used to have beserker magic in SOB - but I was messing around with those in built globals and all of a sudden weird things starting happening to the stats. Maybe that was it. I took the magic out before I released SOB. Maybe I can put it back in... hmmm but CC had beserker potions, so maybe not... I don't know, depends how bored I get.
: : : : : &healtotal += &level;
: : : : In principle, yes. But I believe you might have touble putting the Dink hard-coded global on the right side of the addition. You'd better to get a local or a custom-defined global variable, say &powerlevel, and do the following:
: : : : &powerlevel = &level;
: : : : &healtotal += &powerlevel;
: : : I think thats bullsh*t
: : I don't think that's a valid argument either. It should work Prophet.
: It is a valid argument... those who haven't messed with such scripts/variables probably can't see any reason why it wouldn't work... for there truly isn't any reasonable explanation for why it doesn't.
: It just won't.
: And, in any case, may I ask why this script was even posted? "I haven't tried it yet" blah blah blah... why NOT try it? It takes a whole two minutes to try it, if it doesn't work then post it here. Otherwise its just a complete waste of time/space/everything for everyone else.