Questions about tile hardness assignment for my Skeleton project
I have already assigned and redrew all tile hardness for tile set No.1 thru No.9, and No.14, 15, 18, 19, and 40. Tiles No.6 and No.7 have some new tiles used with hardness. I have used 418 out of 799 indexes.
So my question is: In principle, all other tiles can use the existant tile hardness. I can just stop here, but since I think I can at least use at least another 100 to 150 tile hardness indexes and leave at least 100 unused indexes available for dmod users to use, I don't know which tile set(s) I should add default hardness so you don't need to use tile hardness copy for them. Darkland? Snow ground? Tell me your thoughts. (Using the tile numbers of original Dink tile sets if you can.)
Currently I am thinking to do it in the following orders: ts26 ts27 ts28 ts31 ts32 ts33 ts30 ts25... until I use up to 570 to 590 indexes.
So my question is: In principle, all other tiles can use the existant tile hardness. I can just stop here, but since I think I can at least use at least another 100 to 150 tile hardness indexes and leave at least 100 unused indexes available for dmod users to use, I don't know which tile set(s) I should add default hardness so you don't need to use tile hardness copy for them. Darkland? Snow ground? Tell me your thoughts. (Using the tile numbers of original Dink tile sets if you can.)
Currently I am thinking to do it in the following orders: ts26 ts27 ts28 ts31 ts32 ts33 ts30 ts25... until I use up to 570 to 590 indexes.