I'm thinking of doing a new Skeleton
Yeah yeah yeah, I know that redink1 said that no more Skeleton B clone will be accepted. But this is different, and I believe DN would most likely accept this file. :p (But everyone would claim his/her Skeleton is different. ;))
Let me say it more detailed. And if anyone who likes to do the same thing, I would be happy to pass this project to him/her.
If you have read my Tile Hardness Tutorial, you would know that why I think it is necessary to have a new Skeleton.
In principle it will look like Skeleton B, but I will do a lot work to fix some bugs/errors. The following are my plan:
I can do another hard.dat specifically for the original Dink TS setup, but that's another huge and boring work...
I may add a few new graphics as well (like Skeleton B's new buttoms), but what kind of new graphics mostly likely would be used by most of Skeleton users?
Give me yor thoughts. Thanks.
Let me say it more detailed. And if anyone who likes to do the same thing, I would be happy to pass this project to him/her.
If you have read my Tile Hardness Tutorial, you would know that why I think it is necessary to have a new Skeleton.
In principle it will look like Skeleton B, but I will do a lot work to fix some bugs/errors. The following are my plan:
- Reassign and redraw ALL 799 tile hardness:
Either the original Dink or the Skeleton wastes a lot of hardness indexes on tile squares that do not need any hardness at all. Since you cannot reassign any assigned tile index, you are forced to have less tile hardness indexes available to play with. Also some of the hardness in current Dink has some small gltiches. - Clean up Dink.ini files and fix some hardbox errors:
There still are quite a few unnecessary lines or undefine frames in Dink.ini. Also some of the hardboxes in the original Dink settings are not quite correct. For example, pillbugs. The setup of the hardbox of pillbugs would NOT let pillbugs touch Dink if Dink is right on the edge of a screen. So Dink can basically kill a lot of pillbugs without being touched by standing on the very edge of a screen... - Rearrange the TS??.bmp files:
Currently, many of the tile screen files do not use all 600 x 400. I am thinking of relocating some of them, and then adding some excellent existing tile maps that were created by some of the fellow Dinkers. (Of course, I will get the author's permission first.)
Some or many of you might think this is a bad idea. So please give me your opinion about this one. One of the obvious disadventages of doing this is that people cannot use my new hard.dat file to replace their ongoing dmod if they are using current TS files or slightly modified ones.
I can do another hard.dat specifically for the original Dink TS setup, but that's another huge and boring work...
I may add a few new graphics as well (like Skeleton B's new buttoms), but what kind of new graphics mostly likely would be used by most of Skeleton users?
Give me yor thoughts. Thanks.