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Whats the maximum of sequences you can have? <sup>[NT]</sup>
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Re: Whats the maximum of sequences you can have?
What a shame, this is in the FAQ!

http://www.prowler-pro.com/dmods/dmod-faq.html#Q005
Re: Whats the maximum of sequences you can have?
: What a shame, this is in the FAQ!

: http://www.prowler-pro.com/dmods/dmod-faq.html#Q005



Which is 1000 (or probably 999 but I've never tested it) :) But be warned things seem to get hairy once you get close to 1000 sequences.



I don't have 1000 sequences in Pilgrim's Quest (as some of my new enemies and other characters only use 4 directions to move and not 8) but already I can't use DinkEdit to access the ones past the 600s or so, and my dink.ini lines go up to 980.



Interestingly enough I didn't run into this with SOB and I had used up to slot 999 - although I think I have more acutally *used* sequences in Pilgrim than SOB as SOB had more new creatures.



I'm not sure if this is related to the computer you are on, it's RAM or what. Maybe someone else knows? (I use a PIII 800 198 MB RAM GeForce 2 if someone is interested in compiling the stats on this thing).

Re: Whats the maximum of sequences you can have?
: : What a shame, this is in the FAQ!

: : http://www.prowler-pro.com/dmods/dmod-faq.html#Q005

: Which is 1000 (or probably 999 but I've never tested it) :) But be warned things seem to get hairy once you get close to 1000 sequences.

: I don't have 1000 sequences in Pilgrim's Quest (as some of my new enemies and other characters only use 4 directions to move and not 8) but already I can't use DinkEdit to access the ones past the 600s or so, and my dink.ini lines go up to 980.

: Interestingly enough I didn't run into this with SOB and I had used up to slot 999 - although I think I have more acutally *used* sequences in Pilgrim than SOB as SOB had more new creatures.

: I'm not sure if this is related to the computer you are on, it's RAM or what. Maybe someone else knows? (I use a PIII 800 198 MB RAM GeForce 2 if someone is interested in compiling the stats on this thing).



DAMN, what a... I think 1000 isnt enough for the full version of TNH. Damn
Re: Whats the maximum of sequences you can have?
Are you using mainly characters or just static sprites?
Re: Whats the maximum of sequences you can have?
: Are you using mainly characters or just static sprites?



both, many new enemies, but also static.

Enemies need 20 sequences like:

880 base_walk

890 base_attack



20, static only needs 1
Re: Whats the maximum of sequences you can have?
You could just replace some sprites you don't use (people, knights... dragons... whatever) or...



..if you really want that many new sprites and you don't want to delete the old ones you can use the "init(load sequence...)" command to replace any number of graphic sequences. I did this to squeenze the purple/black scorpions into SOB, Seth did it to load up the "Seth" graphics in the original game, and I'm sure Redink1 used it numerous times to replace the status graphic, load FIAT, etc. etc.  - I haven't really looked.



I'm toying with the idea of doing it in a fairly big way in Pilgrim's Quest - to add more monsters too! - as I've reached the limit and still have the final chapter to do. Thus once the &story variable reaches a certain level I have a lengthy cut scene - take the player to the next part of the story and thus have a script which loads up a stack of new enemies, replacing old ones (all using the same number of frames to walk, attack, die, etc... to make things easy) and refine the various scripts that load saved games to check if they should load enemy set A (as it were) or enemy set B.



Hmmm, rambling on here a bit. Good luck with whichever way you go.
Re: Whats the maximum of sequences you can have?
: You could just replace some sprites you don't use (people, knights... dragons... whatever) or...

: ..if you really want that many new sprites and you don't want to delete the old ones you can use the "init(load sequence...)" command to replace any number of graphic sequences. I did this to squeenze the purple/black scorpions into SOB, Seth did it to load up the "Seth" graphics in the original game, and I'm sure Redink1 used it numerous times to replace the status graphic, load FIAT, etc. etc. - I haven't really looked.

: I'm toying with the idea of doing it in a fairly big way in Pilgrim's Quest - to add more monsters too! - as I've reached the limit and still have the final chapter to do. Thus once the &story variable reaches a certain level I have a lengthy cut scene - take the player to the next part of the story and thus have a script which loads up a stack of new enemies, replacing old ones (all using the same number of frames to walk, attack, die, etc... to make things easy) and refine the various scripts that load saved games to check if they should load enemy set A (as it were) or enemy set B.

: Hmmm, rambling on here a bit. Good luck with whichever way you go.





Yeah, I've looked into that idea a bit, because the way i'm hopefully going to end my dmod is with multiple maps, switched well tho, not like LoT, you don't have to quit the game, i did some messing around with it and i'm getting some help, and i'm rambling too.



But ya, I plan on having a number of enemies that will only appear on one map, therefore i can load the different enemy sprites at map change.



I see it as a pretty good meathod of having a lot of enemies.



And oh ya, as far as static ones go, you don't even need 1 seq, you just need 1 frame.  I have almost all my new static sprites stuck in with the boxes...i just did it that way when i was a newb and knew no better and haven't changed it..it works fine.

Re: Whats the maximum of sequences you can have?
removing old graphics would be the way to go, I did this myself! wiped the whole ini file, now i have 1000 sequences to feast on for myself!..

Re: Whats the maximum of sequences you can have?
: removing old graphics would be the way to go, I did this myself! wiped the whole ini file, now i have 1000 sequences to feast on for myself!..



yeah, the ddmod project has done this. it might not b enough though...
Re: Whats the maximum of sequences you can have?
: : removing old graphics would be the way to go, I did this myself! wiped the whole ini file, now i have 1000 sequences to feast on for myself!..

: yeah, the ddmod project has done this. it might not b enough though...



You can also replace sequences during the game.

The final boss (Seth) in the original game is created replacing the wizard sequences, if I'm right.

FIAT also uses this a lot in the minigames.



But you have to be careful, because you need all your sprites to be well loaded at each moment of the game - else your super new enemy could be replaced by a simple knight, or the opposite.
Re: Whats the maximum of sequences you can have?
1000 sequences is enough if you know how to be resourceful..