First off, no, you can't delete the indexes (as far as I know, it could have been changed with the new version fo Dink) and this is for a good reason. The hardness for the tiles are assigned in order, try editing one of the first hardnesses, it will chenge the hardness on all of the tiles. SO if you were to remove the first one of the indexes inside the hardness that is on the tiles, all your tiles after that would basically, go to hell. Next, the blue and orange hardness is acctually pretty simple. Blue is ment to be 'water' hardness which object such as fireballs can 'fly' over. (also known as low hardness, this term is used in the ultimate cheat). Orange is supposed to be high hardness such as the cliffs and hills which fire balls and such shouldn't fly over. I hope that covers all.
--WC
: First off, no, you can't delete the indexes (as far as I know, it could have been changed with the new version fo Dink) and this is for a good reason. The hardness for the tiles are assigned in order, try editing one of the first hardnesses, it will chenge the hardness on all of the tiles. SO if you were to remove the first one of the indexes inside the hardness that is on the tiles, all your tiles after that would basically, go to hell.
Actually, this isn't necessary correct I think. As I recall each screen contains the index to one of the 800 hard tiles. In theory you could modify these indices to use different (or the same) tiles. However, there is no tool or editor that can do this. So unless someone writes some tool to do this you're left to hex editing (they're at the end of the hard.dat file if you're interested).
Humm I asked Seth a long time about that and he said no, maybe he was referring to it because of no physicla editor to do so, either way, there is no way as of now.
--WC
I'm not sure if this is what you want, but with the original editor, press enter to pick a screen, then enter again for hardness editing. Z and X writes and erases hardness, and yes it changes every instance of that tile throughout the game. You can also make custom shapes of hardness to stamp. Helpfull?
I wasn't talking about the blue hardness, i was talking about the orange and purple hardenss. I think it's letter R but I'm not sure, but I know that there are 3 different color hardnesses. Fool around and you will find it, if you don't believe me.
: I wasn't talking about the blue hardness, i was talking about the orange and purple hardenss. I think it's letter R but I'm not sure, but I know that there are 3 different color hardnesses. Fool around and you will find it, if you don't believe me.
I know what you mean. It's the S key. As for as I can tell it's just the same as regular hardness though.
Well, the third hardness..I don't know, in fact, I don't think anyone knows what the purpose of the third hardness is. I look throught the map files and such and tryed to figure out what it is, but I have no clue, let me know if you figure it out.
--WC