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question about tile hardness index
I am rewriting my tile hardness tutorial now. Although I believe that I know most of the tricks about tile hardness, there is one thing that I do not know for sure. Can anyone, especially those who have messed around with tile hardness index, answer my following question? Thanks.



Can you remove a tile hardness index from a tile square permanently? I am not asking for removing/replacing a tile hardness on a screen. Because some of the grass tiles in the original Dink have hardness index, and they are basically wasted since you cannot use them at all, I would like to remove them. But I can't. Anyone else has the knowledge to do so? Please enlight me.



Re: question about tile hardness index
: I am rewriting my tile hardness tutorial now. Although I believe that I know most of the tricks about tile hardness, there is one thing that I do not know for sure. Can anyone, especially those who have messed around with tile hardness index, answer my following question? Thanks.

: Can you remove a tile hardness index from a tile square permanently? I am not asking for removing/replacing a tile hardness on a screen. Because some of the grass tiles in the original Dink have hardness index, and they are basically wasted since you cannot use them at all, I would like to remove them. But I can't. Anyone else has the knowledge to do so? Please enlight me.



yeah... you just go editing the hardness of the tile, and erase the hardness. Oh, yeah point to ponder: I believe that the original editor is best for this.
Re: question about tile hardness index
: yeah... you just go editing the hardness of the tile, and erase the hardness. Oh, yeah point to pond

er: I believe that the original editor is best for this.



I'm sorry, but you misunderstand what I meant. I know I can erase the hardness, but the index that assigned to that tile square is still occupied. I want to erase the "index" from that tile square as well.
Re: question about tile hardness index
: : yeah... you just go editing the hardness of the tile, and erase the hardness. Oh, yeah point to ponder: I believe that the original editor is best for this.

: I'm sorry, but you misunderstand what I meant. I know I can erase the hardness, but the index that assigned to that tile square is still occupied. I want to erase the "index" from that tile square as well.

woulding iniclean fix this?

hey could you answer a question for me: what's the difference between the orange and purple hardnesses?
Re: question about tile hardness index
: woulding iniclean fix this?

: hey could you answer a question for me: what's the difference between the orange and purple hardnesses?



INIClean has nothing to do with tile hardness; it only clean Dink.ini file as far as I know.



Purple? To me it looks blue. ;) Anyway, as far as I know they are the same. I might be going to test the orange tile hardness a little more. There got to be something different, right? ;)
Re: question about tile hardness index
You're not talking about (re the 2 colours) the different hardness that sp_flying() influences?



As for editing the index. If you find a way, let me know. Hope your tute on hardness comes out soon mimifish.
Re: question about tile hardness index
: You're not talking about (re the 2 colours) the different hardness that sp_flying() influences?



I think he means the kind of hardness you create with the letter S Orange in the hadness edit screen, Ourple normally. As far as I can tell it's identical to regular pale-yellow hardness.



As to the other, anyone tried hex editing hard.dat? If there's a way to change the indexes, that would be it.
Re: question about tile hardness index


I want to know why, in hardness edit mode, the blue/purple tiles appear as blank?  Talk about a pain in the ass... ;)
Ok, here's the deal.
First off, no, you can't delete the indexes (as far as I know, it could have been changed with the new version fo Dink) and this is for a good reason. The hardness for the tiles are assigned in order, try editing one of the first hardnesses, it will chenge the hardness on all of the tiles. SO if you were to remove the first one of the indexes inside the hardness that is on the tiles, all your tiles after that would basically, go to hell. Next, the blue and orange hardness is acctually pretty simple. Blue is ment to be 'water' hardness which object such as fireballs can 'fly' over. (also known as low hardness, this term is used in the ultimate cheat). Orange is supposed to be high hardness such as the cliffs and hills which fire balls and such shouldn't fly over. I hope that covers all.



--WC
Re: Ok, here's the deal.
: First off, no, you can't delete the indexes (as far as I know, it could have been changed with the new version fo Dink) and this is for a good reason. The hardness for the tiles are assigned in order, try editing one of the first hardnesses, it will chenge the hardness on all of the tiles. SO if you were to remove the first one of the indexes inside the hardness that is on the tiles, all your tiles after that would basically, go to hell.



Actually, this isn't necessary correct I think.  As I recall each screen contains the index to one of the 800 hard tiles.  In theory you could modify these indices to use different (or the same) tiles.  However, there is no tool or editor that can do this.  So unless someone writes some tool to do this you're left to hex editing (they're at the end of the hard.dat file if you're interested).

Re: Ok, here's the deal.
Humm I asked Seth a long time about that and he said no, maybe he was referring to it because of no physicla editor to do so, either way, there is no way as of now.



--WC
Re: Ok, here's the deal.
I'm not sure if this is what you want, but with the original editor, press enter to pick a screen, then enter again for hardness editing. Z and X writes and erases hardness, and yes it changes every instance of that tile throughout the game. You can also make custom shapes of hardness to stamp. Helpfull?

Re: Ok, here's the deal.
I wasn't talking about the blue hardness, i was talking about the orange and purple hardenss. I think it's letter R but I'm not sure, but I know that there are 3 different color hardnesses. Fool around and you will find it, if you don't believe me.

Re: Ok, here's the deal.
: I wasn't talking about the blue hardness, i was talking about the orange and purple hardenss. I think it's letter R but I'm not sure, but I know that there are 3 different color hardnesses. Fool around and you will find it, if you don't believe me.



I know what you mean. It's the S key. As for as I can tell it's just the same as regular hardness though.
Re: Ok, here's the deal.
Well, the third hardness..I don't know, in fact, I don't think anyone knows what the purpose of the third hardness is. I look throught the map files and such and tryed to figure out what it is, but I have no clue, let me know if you figure it out.



--WC