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TNH start crash fix, right here
Luckily the intro.c is still .c , hehe. Open notepad and open intro.c



then, press on select all and press DEL.



YEah!



Then copy this text and paste it and save intro.c



void main(void)

{

if (&story != 1)

  {

  goto endid;

  }



sp_nodraw(1,1);

choice_start();

title_start();

Select the font for the game, arial is ugly but easy to read, but mono is ice but difficult to read.

title_end();

       "Arial"

       "Book Antiqua"

       "Monotype Corsiva"

       choice_end();



  if (&result == 1)

  {

  initfont("arial");

  }



  if (&result == 2)

  {

  initfont("Book Antiqua");

  }



  if (&result == 3)

  {

  initfont("monotype corsiva");

  }



int &wizz;

int &gobl;



&wizz = create_sprite(420, 295, 0, 567, 1);

&gobl = create_sprite(220, 295, 0, 769, 1);

sp_speed(&gobl, 1);

sp_speed(&wizz, 1);

sp_base_walk(&gobl, 760);

sp_base_walk(&wizz, 560);



freeze(1);

spawn("mag-star");

sp_nodraw(1,0);

say_stop("Greetings, you guys are going to steal 7 runes for me", &current_sprite);

say_stop("'4I dont steal anything for you!", 1);

say_stop("'4I am Baal, the master of evil", &current_sprite);

say_stop("So what?", 1);

say_stop("I teleported you to this place, if you dont steal them, I dont bring you back", &current_sprite);

say_stop("Ok, I will find them", 1);

unfreeze(1);

&story = 2;

playmidi("lemele.hqm");

say("'4You think so!!!", &gobl;

wait(1000);

say("'3Sir, I will succeed this mission and...", &wizz);

wait(2500);

say_stop("'4You will succeed nothing!", &gobl);

say_stop("'2Hey, guys, if you wait here, dink will win", &current_sprite);

say("LETS GO", &gobl);

say("LETS GO", &wizz);

move(&gobl, 2, 470, 1);

move(&wizz, 2, 470, 1);

endid:

}
Re: TNH start crash fix, right here
: Luckily the intro.c is still .c , hehe. Open notepad and open intro.c

: then, press on select all and press DEL.

: YEah!

: Then copy this text and paste it and save intro.c

: void main(void)

: {

:  if (&story != 1)

:   {

:   goto endid;

:   }

: sp_nodraw(1,1);

: choice_start();

: title_start();

: Select the font for the game, arial is ugly but easy to read, but mono is ice but difficult to read.

: title_end();

:   "Arial"

:   "Book Antiqua"

:   "Monotype Corsiva"

:   choice_end();

:   if (&result == 1)

:   {

:   initfont("arial");

:   }

:   if (&result == 2)

:   {

:   initfont("Book Antiqua");

:   }

:   if (&result == 3)

:   {

:   initfont("monotype corsiva");

:   }

: int &wizz;

: int &gobl;

: &wizz = create_sprite(420, 295, 0, 567, 1);

: &gobl = create_sprite(220, 295, 0, 769, 1);

: sp_speed(&gobl, 1);

: sp_speed(&wizz, 1);

: sp_base_walk(&gobl, 760);

: sp_base_walk(&wizz, 560);

: freeze(1);

: spawn("mag-star");

: sp_nodraw(1,0);

: say_stop("Greetings, you guys are going to steal 7 runes for me", &current_sprite);

: say_stop("'4I dont steal anything for you!", 1);

: say_stop("'4I am Baal, the master of evil", &current_sprite);

: say_stop("So what?", 1);

: say_stop("I teleported you to this place, if you dont steal them, I dont bring you back", &current_sprite);

: say_stop("Ok, I will find them", 1);

: unfreeze(1);

: &story = 2;

: playmidi("lemele.hqm");

: say("'4You think so!!!", &gobl;

: wait(1000);

: say("'3Sir, I will succeed this mission and...", &wizz);

: wait(2500);

: say_stop("'4You will succeed nothing!", &gobl);

: say_stop("'2Hey, guys, if you wait here, dink will win", &current_sprite);

: say("LETS GO", &gobl);

: say("LETS GO", &wizz);

: move(&gobl, 2, 470, 1);

: move(&wizz, 2, 470, 1);

: endid:

: }



Well.. The text coloring doesn't work, because the things before the numbers (or the other things ;)) are changed on the board.
Re: TNH start crash fix, right here
: Luckily the intro.c is still .c , hehe. Open notepad and open intro.c

: then, press on select all and press DEL.

: YEah!

: Then copy this text and paste it and save intro.c

: void main(void)

: {

:  if (&story != 1)

:   {

:   goto endid;

:   }

: sp_nodraw(1,1);

: choice_start();

: title_start();

: Select the font for the game, arial is ugly but easy to read, but mono is ice but difficult to read.

: title_end();

:   "Arial"

:   "Book Antiqua"

:   "Monotype Corsiva"

:   choice_end();

:   if (&result == 1)

:   {

:   initfont("arial");

:   }

:   if (&result == 2)

:   {

:   initfont("Book Antiqua");

:   }

:   if (&result == 3)

:   {

:   initfont("monotype corsiva");

:   }

: int &wizz;

: int &gobl;

: &wizz = create_sprite(420, 295, 0, 567, 1);

: &gobl = create_sprite(220, 295, 0, 769, 1);

: sp_speed(&gobl, 1);

: sp_speed(&wizz, 1);

: sp_base_walk(&gobl, 760);

: sp_base_walk(&wizz, 560);

: freeze(1);

: spawn("mag-star");

: sp_nodraw(1,0);

: say_stop("Greetings, you guys are going to steal 7 runes for me", &current_sprite);

: say_stop("'4I dont steal anything for you!", 1);

: say_stop("'4I am Baal, the master of evil", &current_sprite);

: say_stop("So what?", 1);

: say_stop("I teleported you to this place, if you dont steal them, I dont bring you back", &current_sprite);

: say_stop("Ok, I will find them", 1);

: unfreeze(1);

: &story = 2;

: playmidi("lemele.hqm");

: say("'4You think so!!!", &gobl;

: wait(1000);

: say("'3Sir, I will succeed this mission and...", &wizz);

: wait(2500);

: say_stop("'4You will succeed nothing!", &gobl);

: say_stop("'2Hey, guys, if you wait here, dink will win", &current_sprite);

: say("LETS GO", &gobl);

: say("LETS GO", &wizz);

: move(&gobl, 2, 470, 1);

: move(&wizz, 2, 470, 1);

: endid:

: }





OK  call me stupid, but couldn't you put that into a patch.zip file or something??  If I know myself as well as I think I do, I will probably crash my computer (again)
Re: TNH start crash fix, right here
: : Luckily the intro.c is still .c , hehe. Open notepad and open intro.c

: : then, press on select all and press DEL.

: : YEah!

: : Then copy this text and paste it and save intro.c

: : void main(void)

: : {

: : if (&story != 1)

: : {

: : goto endid;

: : }

: : sp_nodraw(1,1);

: : choice_start();

: : title_start();

: : Select the font for the game, arial is ugly but easy to read, but mono is ice but difficult to read.

: : title_end();

: : "Arial"

: : "Book Antiqua"

: : "Monotype Corsiva"

: : choice_end();

: : if (&result == 1)

: : {

: : initfont("arial");

: : }

: : if (&result == 2)

: : {

: : initfont("Book Antiqua");

: : }

: : if (&result == 3)

: : {

: : initfont("monotype corsiva");

: : }

: : int &wizz;

: : int &gobl;

: : &wizz = create_sprite(420, 295, 0, 567, 1);

: : &gobl = create_sprite(220, 295, 0, 769, 1);

: : sp_speed(&gobl, 1);

: : sp_speed(&wizz, 1);

: : sp_base_walk(&gobl, 760);

: : sp_base_walk(&wizz, 560);

: : freeze(1);

: : spawn("mag-star");

: : sp_nodraw(1,0);

: : say_stop("Greetings, you guys are going to steal 7 runes for me", &current_sprite);

: : say_stop("'4I dont steal anything for you!", 1);

: : say_stop("'4I am Baal, the master of evil", &current_sprite);

: : say_stop("So what?", 1);

: : say_stop("I teleported you to this place, if you dont steal them, I dont bring you back", &current_sprite);

: : say_stop("Ok, I will find them", 1);

: : unfreeze(1);

: : &story = 2;

: : playmidi("lemele.hqm");

: : say("'4You think so!!!", &gobl;

: : wait(1000);

: : say("'3Sir, I will succeed this mission and...", &wizz);

: : wait(2500);

: : say_stop("'4You will succeed nothing!", &gobl);

: : say_stop("'2Hey, guys, if you wait here, dink will win", &current_sprite);

: : say("LETS GO", &gobl);

: : say("LETS GO", &wizz);

: : move(&gobl, 2, 470, 1);

: : move(&wizz, 2, 470, 1);

: : endid:

: : }

: OK call me stupid, but couldn't you put that into a patch.zip file or something?? If I know myself as well as I think I do, I will probably crash my computer (again)



Ive sent it to redink1