📧 Message Board Archive

Grrr..... Help about those..... intro screens, grrr.....
I have tried many different ways of doing it, but what is the best way of putting in intro screens, for example, when RedInk uses his intro movie in DD + DD2. How is this done??????
Re: Grrr..... Help about those..... intro screens, grrr.....
Also, Sabre you English like me?
Re: Grrr..... Help about those..... intro screens, grrr.....
: Also, Sabre you English like me?

Yep, i'm English. Bring it on Brazil!
Re: Grrr..... Help about those..... intro screens, grrr.....
Ah, where from? Plymouth? London? Exeter? The list goes on.... we going to kick arse on Friday!!!
Re: Grrr..... Help about those..... intro screens, grrr.....
: Ah, where from? Plymouth? London? Exeter? The list goes on.... we going to kick arse on Friday!!!

A small village near cambridge. You?

Re: Grrr..... Help about those..... intro screens, grrr.....
Plymouth, down the south, heh, that's cool, not too many people from the DN are English ;)
Re: Anyone some real answer, instead of geography?
Real great that geography lesson ;) :) , but how bout those intro scenes? I'm curious too!
Re: Anyone some real answer, instead of geography?
Sorry, got carried away
Re: Anyone some real answer, instead of geography?
: Sorry, got carried away



no prob

the only thing to do now is find someone who knows the answer :)

Re: Anyone some real answer, instead of geography?
: : Sorry, got carried away

: no prob

: the only thing to do now is find someone who knows the answer :)



I'm making such a title too. You know what! I'll leave the start.c decompiled special for you.
Re: Anyone some real answer, instead of geography?
: : : Sorry, got carried away

: : no prob

: : the only thing to do now is find someone who knows the answer :)

: I'm making such a title too. You know what! I'll leave the start.c decompiled special for you.



Cool!

An Answer
Quite an interesting thread.



In any case, as theprophet hinted to, it all revolves around start.c.  I'd recommend you to download the source to FIAT and check it out... but its really, really terrible code (I just got done changing it quite a bit for v1.00).  In any case, here is a rough outline.



I believe you want it to be a one-time thing, such as the 'redink1 presents' red ink formation in the DD series so far.  That can be accomplished with using save games using a technique I named, but which I forget the name to... I think I called it a CAT or something odd like that.



In any case, this CAT doesn't meow, it stores a write-once boolean variable using a save game.  So, before the title screen, do something like this:



int &notfirst = game_exist(1983);

if (&notfirst == 0)

{

//Do Funky Startup logo and such

save_game(1983);

}

if (&notfirst == 1)

{

//Normal title screen

}



Thats basically it... see the confusing start.c for a more involved explanation.
Re: An Answer
: Quite an interesting thread.

: In any case, as theprophet hinted to, it all revolves around start.c. I'd recommend you to download the source to FIAT and check it out... but its really, really terrible code (I just got done changing it quite a bit for v1.00). In any case, here is a rough outline.

: I believe you want it to be a one-time thing, such as the 'redink1 presents' red ink formation in the DD series so far. That can be accomplished with using save games using a technique I named, but which I forget the name to... I think I called it a CAT or something odd like that.

: In any case, this CAT doesn't meow, it stores a write-once boolean variable using a save game. So, before the title screen, do something like this:

: int &notfirst = game_exist(1983);

: if (&notfirst == 0)

: {

: //Do Funky Startup logo and such

: save_game(1983);

: }

: if (&notfirst == 1)

: {

: //Normal title screen

: }

: Thats basically it... see the confusing start.c for a more involved explanation.



Stupid redink1 !!! When I looked at the dir a found the save1983 file! I thought it was a special save game so I renamed it to save1 and ran it!!! The whole game crashed, grrr!

Re: An Answer
: Stupid redink1 !!! When I looked at the dir a found the save1983 file! I thought it was a special save game so I renamed it to save1 and ran it!!! The whole game crashed, grrr!



As it was entirely your fault, this does not make redink1 stupid. ;)
Re: An Answer
: : Stupid redink1 !!! When I looked at the dir a found the save1983 file! I thought it was a special save game so I renamed it to save1 and ran it!!! The whole game crashed, grrr!

: As it was entirely your fault, this does not make redink1 stupid. ;)



Yes it is his fault, he should said it in the readme.txt

Re: An Answer
: : : Stupid redink1 !!! When I looked at the dir a found the save1983 file! I thought it was a special save game so I renamed it to save1 and ran it!!! The whole game crashed, grrr!

: : As it was entirely your fault, this does not make redink1 stupid. ;)

: Yes it is his fault, he should said it in the readme.txt



Hmm... something like this?



Disclaimer: Do Not Rename Files That You Know Nothing About



Riiight.



You're not supposed to mess with the files that come with a D-Mod... you're supposed to just play it, you know :)
Re: An Answer
: : : : Stupid redink1 !!! When I looked at the dir a found the save1983 file! I thought it was a special save game so I renamed it to save1 and ran it!!! The whole game crashed, grrr!

: : : As it was entirely your fault, this does not make redink1 stupid. ;)

: : Yes it is his fault, he should said it in the readme.txt

: Hmm... something like this?

: Disclaimer: Do Not Rename Files That You Know Nothing About

: Riiight.

: You're not supposed to mess with the files that come with a D-Mod... you're supposed to just play it, you know :)



See, you know it! Just add:

Disclaimer: A*****e, never open unknown files

Re: An Answer
: Quite an interesting thread.

: In any case, as theprophet hinted to, it all revolves around start.c. I'd recommend you to download the source to FIAT and check it out... but its really, really terrible code (I just got done changing it quite a bit for v1.00). In any case, here is a rough outline.

: I believe you want it to be a one-time thing, such as the 'redink1 presents' red ink formation in the DD series so far. That can be accomplished with using save games using a technique I named, but which I forget the name to... I think I called it a CAT or something odd like that.

: In any case, this CAT doesn't meow, it stores a write-once boolean variable using a save game. So, before the title screen, do something like this:

: int &notfirst = game_exist(1983);

: if (&notfirst == 0)

: {

: //Do Funky Startup logo and such

: save_game(1983);

: }

: if (&notfirst == 1)

: {

: //Normal title screen

: }

: Thats basically it... see the confusing start.c for a more involved explanation.



I'll try figure that one out! :)

Re: An Answer
: Quite an interesting thread.

: In any case, as theprophet hinted to, it all revolves around start.c. I'd recommend you to download the source to FIAT and check it out... but its really, really terrible code (I just got done changing it quite a bit for v1.00). In any case, here is a rough outline.

: I believe you want it to be a one-time thing, such as the 'redink1 presents' red ink formation in the DD series so far. That can be accomplished with using save games using a technique I named, but which I forget the name to... I think I called it a CAT or something odd like that.



Didn't you call it a META Variable?

I remember now...
::I think I called it a CAT or something odd like that.

: Didn't you call it a META Variable?



I don't think so.  I remembered it while on a coding binge last night: a PET.  Permanent Event Transcription.



P.S. Paul's Script Trick is really, really useful :)
Re: I remember now...
Thankyou to everyone that helped, and one more thing, RedInk : I have been told that you used a certain program to do the RedInk thing, what was that called? Where can it be downloaded? Or does it cost....



Once again thankyou for answering everyone ;)
Re: I remember now...
: Thankyou to everyone that helped, and one more thing, RedInk : I have been told that you used a certain program to do the RedInk thing, what was that called? Where can it be downloaded? Or does it cost....

: Once again thankyou for answering everyone ;)



The redink1 'ink together' graphic was done using Photoshop 6.  Basically, I rasterized the 'redink1 presents' text.  Then I did the Splatter filter (or another distort filter, I forgot), saved it, did it again, saved it, and so on.  So I did it about 20 times, I think.



Then I thought of the ducks blowing up... which are just sprites placed on top of the 'redink1 presents' graphic.



It was mostly luck... I probably couldn't do something comparable on purpose :)