: : which file is it which defines the dink palette colours?? i have heard two opinions, one is the loading screen (splash.bmp??) the other is the first tile screen.
: : im not sure which one to believe. can someone please email me the answer??
: : thanks.
: Yes. In the "Dink" directory under your main Dink Smallwood directory, there is a TILES directory. Inside tiles is a file called SPLASH.BMP. This is the "please wait while loading" screen (you can change this if you want, but be sure to place the changed version in your OWN Dmod Tiles directory). The Dink Palette is obtained when the game loads by reading this screen. Simply make your own SPLASH.BMP with a different 256-color palette, and Dink will use it!
: However, keep in mind that the existing graphics are going to turn freaky if you do this. You'll have to completely redesign all the graphics of the game. For this reason, it's doubtful that anybody ever actually will change the palette.
Hmmmm... the ones at D-Mod dev. mailing list said that it's title-01.bmp.. wasn't that you? hmmmm... and how can you be so sure it isn't &dinklogo that controls it? hmmmm... AND: i know more people already have changed it (Eldron, at leasdt.. ;)). :) hmmmm... (hmmmm... hmmmm... hmmmm... hmmmm... hmmmm... hmmmm... hmmmm... hmmmm... hmmmm... hmmmm... hmmmm... hmmmm... hmmmm... :P)
theprophet: That's from one of the tutorials/FAQs and I know it. Please give credit where credit is due.
ehasl: You may find yourself amusing, but for me, 20 posts a day with waste and/or "why don't you register?!?!?!?!?!111" is a waste of my precious time. Please...reform, man.
: theprophet: That's from one of the tutorials/FAQs and I know it. Please give credit where credit is due.
: ehasl: You may find yourself amusing, but for me, 20 posts a day with waste and/or "why don't you register?!?!?!?!?!111" is a waste of my precious time. Please...reform, man.
And Tal lays down the law!
Of course, unless you have something clever planned you want to change the palette of all the graphics anyway, so it doesn't matter much.
And I will actually go through with it >:)
Its the splash screen that Dink reads the pallete from. If you don't believe me, try creating a new loading screen with a new 256color pallete, you'll see what happenes to the original graphics. Keep in mind that the pallete doesn't have to be 256 different colors, it could be one color. Also, Splash.bmp doesn't have to contain all 256 colors, just its pallete does.
The reason Eldron's is working is because he's creating NEW graphics, so they can be whatever color he wants them to be. Go Joe.
: The reason Eldron's is working is because he's creating NEW graphics, so they can be whatever color he wants them to be. Go Joe.
Everything will be OK, until he tries to .d them
: : The reason Eldron's is working is because he's creating NEW graphics, so they can be whatever color he wants them to be. Go Joe.
: Everything will be OK, until he tries to .d them
well, there is a workaround for the .d thing issue..
: : : The reason Eldron's is working is because he's creating NEW graphics, so they can be whatever color he wants them to be. Go Joe.
: : Everything will be OK, until he tries to .d them
: well, there is a workaround for the .d thing issue..
and you people are of course refering to dir.ff files? ;)
: uhm.... yea..
Tal, WTF were you writing about??? if ive done something wrong (again), please tell me!!
: Tal, WTF were you writing about??? if ive done something wrong (again), please tell me!!
I didn't write anything about you :) I thought the subject line and the tags in my message made it quite clear that I was talking to theprophet and ehasl.
Sorry for the confusion.