: : : : : : : : hey everyone I just released the patch for secret of parizaya and now i see some people twisting about those *secret secrets* i mentioned before, I've had my fun, YOU CAN'T FIND JOHN'S SON, YOU CAN'T GIVE WATER TO THE GUY IN HELL ANF YOU CERTAINLY CAN'T DO $HIT WITH THE AXE IN THE FOREST
: : : : : : : : so, now that's out. I must admit, i'm evil, very evil, and yes, i enjoyed you guys twisting n' turning for that crap, but i just felt like it so there :p sorry guys it won't happen again...i think :)
: : : : : : : You know you should have told me before I put it in the walkthrough... now everyone is going to keep on asking until I change it.
: : : : : : Oh I'm SO sorry john, no really. I sould have told you before, sorry. oh well, jut send the emails you get to me if you want
: : : : : Actually, I don't mind these rumored secrets in a game.
: : : : Thanx Kyle
: : : Christiaan had me going pretty good there.
: : Heres my opinion: keep some unacheivable "quests" in the game, and have more unnessary side-adventures them. It adds to the replaability value of a game.
: : Chrispy
: Yeah that's a pretty good idea, good thinking :)
SOP was quite linear. So was the origninal dink. I think Glandor is going to have a lot of unnessesary quest-type missions. Mostly, brave the dungeon, get the item sort of thing. (only a little more complex) if you have these types of missions where you reward the player, it creates excitement, and a feeling like you are not limited to just the main story. Creating a feeling of freedom is what dmod authors really need to do. Possibly making it so there are multiple ways to do away with the last boss, and multiple endings.