Have you played the spy number 13? (You should of course! ;)) Did some walls disappear in the end when the timer turned on?? I'm doing ver1.01 for Spy13, and i want all the bugs fixed. The path will be ready after i fix this bug, so does anybody know what's wrong? I tried several fixes but none of them worked. Here's the script:

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//Alarm bell rings after 30 seconds!

//HURRY UP and out of the base!!!



void main( void )

{

script_attach(1000);

 //script can't die by switching screens



&timer = 30;



loop:



wait(300);

playsound(53,20000,0,0,0);

&timer -= 1;



   }

&timer_map = &player_map;

&alarm_say = say_xy("'%&timer SECONDS TO ALARM",0, 20);

wait(700);

sp_active(&alarm_say, 0);



 }



if (&timer == 0)

  {

     playsound(52, 16000,0,0,0);

   &timer = 0;

    sp_active(&alarm_say, 0):

    say_xy("'%ALARM!!! GET THE INTRUDER!!!", 0, 20);

    wait(500);

    &alarm = 1;



     kill_this_task();

     }



   }





goto loop;





}

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