: : : Yeah. But think, what game doesn't have you do this to some extent? Deus Ex, WarCraft II, Half-Life (sorta, you do kill the big bad dude at the end), Dink Smallwood, Jedi Knight 2 (save the universe), Tony Hawk's Pro Skater 2 (ok, I made that one up), Serious Sam, Duke Nukem 3d, X-Com UFO Defense, Mortal Kombat 3, System Shock 2, MDK 2, and on and on and on. Sure, there are some clever variations (like in WarCraft II, Humans save the world, Orcs try to take it over). And if you're going to make an epic D-Mod, you can't have it on some peddly little thing... "The Bonca is killing our villagers, save us!" You can't make a 768 screen D-Mod with that without expanding the Bonca into threatening the world... and if you do manage to make Dink travel the world to try to find things to stop the Bonca, the simple plot loses touch, as its just one Bonca, and you travel the world to stop it from killing one village? Heck, tell them to move.
: : heehee, serious Sam? What the heck is that??
: : Anyway, saving the world is most common idea of a game. And well, it's true that it is hard to make other suitable plot for a big dmod than saving the world. But if you really would get other big suitable plot idea for a dmod than saving world, the dmod would became more popular than it would otherways be! And anyway, you could add MORE THAN ONE baddie at the end of the mod, that would at least make a little difference..
: You never heard of Serious Sam? Wow. It was just released earlier this year, I believe.
: Yeah, I agree having an ultimate boss character who YOU MUST KILL does get old. "Gordon Freeman... YOU MUST KILL the evil floating dude"... "Dink Smallwood... YOU MUST KILL Seth/Shryk/Stone of Balance bad dude/Really Evil Bonca/etc". Having two bosses would be more of the same though. But, having a puzzle at the end would feel cheap (the only game I can think of that did the puzzle ending kinda good is Quake Shareware). Hopefully I can think of something else for my upcoming D-Mods... hopefully.
Does that mean that saving the world is a bad thing? I know it's overdone, but look at all the final fantasy's, they all had *save the world before sephiroth/edea/kuja destroys it or what have you. Secret of Mana did it right, it was saving the world but it wasn't all about the world, it was about the orbs, and the mana sword, and the seeds. It had a broad spectrum when it came to saving the world, so that in mind I think saving the world can be a good thing. As long as it is held in a broad spectrum, it's not the same game over and over. ~peace out~