📧 Message Board Archive

More about graphics...
I can use the old dinkedit to change a sprites hardbox, but will that change the numbers in dink.ini for loading graphics? I usually only edit the hardbox on sprites in my own dmods' graphics because I thought if the basic sprites were opened in someone elses install the hardbox changes wouldn't be applied.    
Re: More about graphics...
: I can use the old dinkedit to change a sprites hardbox, but will that change the numbers in dink.ini for loading graphics? I usually only edit the hardbox on sprites in my own dmods' graphics because I thought if the basic sprites were opened in someone elses install the hardbox changes wouldn't be applied.



You have to press S to save the changes, I think it says that on the bottom of the screen. But yes, if you do that, it saves to dink.ini
Re: More about graphics...
: I can use the old dinkedit to change a sprites hardbox, but will that change the numbers in dink.ini for loading graphics? I usually only edit the hardbox on sprites in my own dmods' graphics because I thought if the basic sprites were opened in someone elses install the hardbox changes wouldn't be applied.



They'll change.  The engine reads the last line it finds written about a sequence in Dink.ini, which is why its okay to delete extra lines that pretain to the same sequence.